The pitched battle, though not as conclusive as in Hellenistic times, still played a major role during the Punic Wars. Battles still had a ritualistic element and armies might camp near to each other for an extended period of time while skirmishes and individual combats took place. When the decision was finally made on the part of both armies to fight, a ponderous deployment into battle line would take place. As the sides approached each other, sight and sound would be used to attempt to win the battle through sheer intimidation. Failing that, the armies would halt about thirty yards apart and exchange missile fire. . Assuming that one side did not withdraw under the hail of javelins, the attacker would eventually advance for a close assault. The assault was apparently not a closely coordinated advance of the whole line, but a series of separate combats , with much give and take and usually lasting less than a half hour due to the physically exhausting nature of the combat. If a stalemate did not ensue, one side would make a penetration of the others line, leading to a general retreat that often turned into a rout and resulted in most of the casualties. The Roman ability to feed the fresh troops of the principes and even the triarii into the line was seen as an improvement over the single line formation of most other armies.
A quote from the history section in totalwar.wargamer.com
So there you have it, each line of battle would fight for around less than 30 minutes, and remember each line of battle of their troops is about the equivalent of huge unit sizes (160 men per "unit", stretched across 400 yard per legion)
Now I havnt had a melee in RTW that lasted 30 minutes, but most melee lasts around 5-10 minutes on "large" unit sizes, provided you dont break a flank and rout the enemy forces, and you're not fighting useless gauls :)
Increase the unit sizes to huge for more realism and I wager the melee would last even longer.
Yes the melee's can be over quite quickly if the balance of forces is heavily lopsided, however the question is, is RTW to scale? It's probably still too quick, but no where near as unrealistic as many people think.
Also take note the comment where it says the majority of casualties is when a rout happens, this is true too in RTW.
Fighting Gaul and other such rabble armies and they will rout quickly, leading to the "10 second fight" scenarios we experiance - but remember the article even goes to imply combat wasnt even joined on all occasions, implying enemy armies would rout at the mere sound of another army, or under a hail of javelins.
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