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Thread: Routing speeds

  1. #1
    Member Member Scorpion's Avatar
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    Jan 2001
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    Nummela, Finland
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    61

    Default Routing speeds

    Lo and behold, I have another worry....


    After testing it out several times, I´ve come to the conclusion that units rout at a truly pathetic speed. What I mean by this is that when a unit decides to run, for some reason being chased and cut down isn´t a good enough motivation for them to outrun their pursuers almost all of the time!

    Even heavy Principes have no problems catching up a much lighter enemy unit.
    For some reason, the routers visibly slow down, allowing the pursuers to catch up...this leads to massacres for the AI.

    One would think that as a rule of thumb, if you´re running for your life you would run faster than someone running to catch you, if they were otherwise generally as fast.

    Anyone else see this as a problem? I know that massive casualties were caused in history during routs - but this is because there were units dedicated to this task (light cavalry). I do not think heavily armoured and shielded shock troops should outrun skirmishers on the rout.

  2. #2
    Senior Member Senior Member Duke John's Avatar
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    May 2003
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    Netherlands
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    2,917

    Default Re: Routing speeds

    We haven't seen any file where we can mod individual speeds, so I fear that it's impossible.

    But you are right, soldiers would throw away their shields, helmets and discard armour so that they could run faster. I remember that the Swiss rarely used cavalry so they faced the same Burgundian army multiple times.

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