The AI seems to think that the bodyguard units are just like regular heavy cavalry units, and to be used in such a manner.
Well, I´ve modified them to be what they think they are, ie. full strength (the same as other cavalry) cavalry units, that have the in-built attack bonus (+3), a new defence bonus (+3) but lose the 2 HP they had.
Have yet to test it though. Thoughts?
Combined with my 66% kill rate mod, I hope this will mean less dead generals due to them rushing into battle before the infantry arrives.
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