Results 1 to 26 of 26

Thread: The General´s Bodyguard units

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member Scorpion's Avatar
    Join Date
    Jan 2001
    Location
    Nummela, Finland
    Posts
    61

    Default The General´s Bodyguard units

    The AI seems to think that the bodyguard units are just like regular heavy cavalry units, and to be used in such a manner.

    Well, I´ve modified them to be what they think they are, ie. full strength (the same as other cavalry) cavalry units, that have the in-built attack bonus (+3), a new defence bonus (+3) but lose the 2 HP they had.

    Have yet to test it though. Thoughts?

    Combined with my 66% kill rate mod, I hope this will mean less dead generals due to them rushing into battle before the infantry arrives.

  2. #2
    Swarthylicious Member Spino's Avatar
    Join Date
    Sep 2002
    Location
    Brooklyn, New York
    Posts
    2,604

    Default Re: The General´s Bodyguard units

    Quote Originally Posted by Scorpion
    The AI seems to think that the bodyguard units are just like regular heavy cavalry units, and to be used in such a manner.

    Well, I´ve modified them to be what they think they are, ie. full strength (the same as other cavalry) cavalry units, that have the in-built attack bonus (+3), a new defence bonus (+3) but lose the 2 HP they had.

    Have yet to test it though. Thoughts?

    Combined with my 66% kill rate mod, I hope this will mean less dead generals due to them rushing into battle before the infantry arrives.
    Turn them into eastern style heavy cavalry with plenty of javelins and they'll avoid charging unless absolutely necessary.
    "Why spoil the beauty of the thing with legality?" - Theodore Roosevelt

    Idealism is masturbation, but unlike real masturbation idealism actually makes one blind. - Fragony

    Though Adrian did a brilliant job of defending the great man that is Hugo Chavez, I decided to post this anyway.. - JAG (who else?)

  3. #3
    Member Member Scorpion's Avatar
    Join Date
    Jan 2001
    Location
    Nummela, Finland
    Posts
    61

    Default Re: The General´s Bodyguard units

    Quote Originally Posted by Spino
    Turn them into eastern style heavy cavalry with plenty of javelins and they'll avoid charging unless absolutely necessary.

    Good idea!

    They could even become archers for added safety.

    Or would there be other ways to make the units avoid battle? Perhaps taking away the whole unit, leaving just the general with plenty o´HP, would he then avoid battle like the plague? Or would he charge into battle alone?

  4. #4
    Senior Member Senior Member Duke John's Avatar
    Join Date
    May 2003
    Location
    Netherlands
    Posts
    2,917

    Lightbulb Re: The General´s Bodyguard units

    The R:TW engine somehow determines which units are strong enough to charge a front line. This is probably either done by very high stats or attributes, ie heavy infantry/cavalry. You could try lowering the attack stat, or change the unit to light infantry or something.

  5. #5
    Swarthylicious Member Spino's Avatar
    Join Date
    Sep 2002
    Location
    Brooklyn, New York
    Posts
    2,604

    Default Re: The General´s Bodyguard units

    Quote Originally Posted by Scorpion
    Good idea!

    They could even become archers for added safety.

    Or would there be other ways to make the units avoid battle? Perhaps taking away the whole unit, leaving just the general with plenty o´HP, would he then avoid battle like the plague? Or would he charge into battle alone?
    As far as I know that's the only way really to keep them from going kamikaze. Turning all general units into tough horse archers with generous missile ranges and high ammo counts will certainly keep them out of the action unless chased towards a map edge where they could be cornered and forced to fight it out. Personally I would rather keep them a little closer to the action.

    The R:TW engine somehow determines which units are strong enough to charge a front line. This is probably either done by very high stats or attributes, ie heavy infantry/cavalry. You could try lowering the attack stat, or change the unit to light infantry or something.
    I don't think the engine makes a judgment call based on attack/defense stats for a unit's general behavior. I believe the unit's type (inf, cav, etc.), class (light or heavy) and primary weapon type determine it's behavior. I think the AI may act just as irresponsibly regardless of whether it's classified as light or heavy cavalry. I'll do some more testing tonight.
    "Why spoil the beauty of the thing with legality?" - Theodore Roosevelt

    Idealism is masturbation, but unlike real masturbation idealism actually makes one blind. - Fragony

    Though Adrian did a brilliant job of defending the great man that is Hugo Chavez, I decided to post this anyway.. - JAG (who else?)

  6. #6
    Senior Member Senior Member Jambo's Avatar
    Join Date
    Jul 2002
    Location
    Athens of the North, Scotland
    Posts
    712

    Default Re: The General´s Bodyguard units

    hmm, changing the class to light cavalry might be a grand idea!¬!
    =MizuDoc Otomo=

  7. #7
    Member Member Scorpion's Avatar
    Join Date
    Jan 2001
    Location
    Nummela, Finland
    Posts
    61

    Default Re: The General´s Bodyguard units

    So, any news on this front?

  8. #8
    Member Member Turbo's Avatar
    Join Date
    Oct 2002
    Location
    New Jersey
    Posts
    414

    Default Re: The General´s Bodyguard units

    Quote Originally Posted by Jambo
    hmm, changing the class to light cavalry might be a grand idea!¬!
    This accomplishes nothing. The AI charges all cavalry. The trick is to find a unit that hangs back like real generals do.
    When you decide that servicing your core niche is no longer important, you might as well put a gun to your corporate temple. - Red Harvest -

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO