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Thread: The General´s Bodyguard units

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  1. #1
    Senior Member Senior Member Jambo's Avatar
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    Default Re: The General´s Bodyguard units

    So, if we were to decrease the attack value and proportionally increase the defence value of the general unit, the AI should control the general unit in a more defensive manner?
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  2. #2
    Modding Godfather Member Vercingetorix's Avatar
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    Default Re: The General´s Bodyguard units

    I was thinking, some units are by default in guard mode such as most phalanx troops. Surely somewhere you can specify the default the mode of the troop? Thought I'd throw the idea out.

    edit: I suppose that's what David did, but could it be done with cavalry?
    Last edited by Vercingetorix; 10-12-2004 at 01:19.
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  3. #3
    Member Member David's Avatar
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    Default Re: The General´s Bodyguard units

    Thanks Jerome

    Tried it some more and it works pretty good. During sieges AI general also tends to stay on the town square, which is a good thing i think. However it only works with family members, so all the other generals will still charge too early. But at least some of the generals behave normal.
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  4. #4
    Member Member Turbo's Avatar
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    Default Re: The General´s Bodyguard units

    Quote Originally Posted by David
    Thanks Jerome

    Tried it some more and it works pretty good. During sieges AI general also tends to stay on the town square, which is a good thing i think. However it only works with family members, so all the other generals will still charge too early. But at least some of the generals behave normal.
    David,

    Could you explain exactly what you did that works?

    Thanks
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