Increasing the HP is probably the best approach. I increased the HP to 4 btw and the generals have decent staying power.Originally Posted by Jambo
I tried making the Gaul general a druid and the german general unit a chosen. The troops do hold together better but when they do fall apart, the Gaul/German general is almost always killed.
I have had no luck changing the offensive values. The AI seems to charge all forms of cavalry except missile. The problem with making them missile cavalry is that the AI goes on a skirmish mode and the AI troops lose the general's presence. They become even easier to rout.
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