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  1. #1
    Member Member Lord Ovaat's Avatar
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    Default Re: Trade - How Exactly?

    Manual page 30, third paragraph under "The Trade Scroll and Province Resources" header states, " Any resources in the surrounding province WILL BE traded automatically, if only within the local settlement. Slaves and grain are moved between settlements automatically as required." That does indicate that trade initiates without ports, etc., ON SOME LEVEL. Sadly, they don't explain how upgrading, trade agreements, or anything else, such as, rebels/enemies on your route, might effect it. Granted, roads move goods more quickly, port upgrades give additional trade "fleets", but with whom? Anyone? How much does a trade agreement actually increase trade?

    After a lot of observing and "messing with stuff" last night, it now seems obvious to me that enemies of any sort standing directly on a road will halt traffic. Next to it doesn't seem to count, which is why it can appear to be blocked, but actually isn't. But what the hey, it took a loooooong time to figure out all the quirks and tweaks with MTW. This should be no different. Knowing what I do know about MTW, however, I thought some of this stuff would be clearer than it is. I'm still having a hard time figuring our how much any given province is earning because of the "proportion" aspect of large city support for the State. My we have come a long way since 200 BC. Now the State must support the cities. LOL
    Our greatest glory lies not in never having fallen, but in rising every time we fall. Oliver Goldsmith

  2. #2

    Default Re: Trade - How Exactly?

    sorry, i don't have the manual with me. i'll look it up when i get home.
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  3. #3
    Lord of the Kanto Senior Member ToranagaSama's Avatar
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    Default Re: Trade - How Exactly?

    How much does a trade agreement actually increase trade?
    If it increases trade at all.

    After a lot of observing and "messing with stuff" last night, it now seems obvious to me that enemies of any sort standing directly on a road will halt traffic. Next to it doesn't seem to count, which is why it can appear to be blocked, but actually isn't. But what the hey, it took a loooooong time to figure out all the quirks and tweaks with MTW. This should be no different. Knowing what I do know about MTW, however, I thought some of this stuff would be clearer than it is.
    Yeah, but MTW wasn't nearly as complex with so many facets effecting Income, etc. Moving from STW to MTW, while and adjustment was quite easier than MTW to RTW, at least so far. To me the hardest part of STW to MTW, was adjusting to the *Battle* changes. For me, with RTW, its the opposite, at least, so far.

    I'm still trying to figure it out, but I believe *Rebels* whether on the Road or not, if they're in the vacinity, produce *Devestation*. Can anyone confirm. You've got to KILL THEM ALL!

    What I'm curious about, is if Units from *Neutral* factions have any effect, and, whether Units from *Allied* factions have any effect when in your Territtory.

    What I'd really like is a Diplomatic option to tell my Roman allies that their services are no longer need and to please GO HOME!

    Similarly, I'd like to be able Diplomatically instruct Neutral factions to get their Troops out of my Territory, and stay out!

    Oh, and since I mentioned *Diplomacy*, let say again, The Manual---SUCKS!
    Diplomacy, a major addition to the game and so little documentation. Guess these guys never read a Civilization manual....

    I'm still having a hard time figuring our how much any given province is earning because of the "proportion" aspect of large city support for the State.
    Join the Club!

    Blodrast, I'd appreciate that reference, cause it isn't in *my* Manual. Where are you located? Might be similar to the last time, where the U.S. manual was different than the Euro manual.
    Last edited by ToranagaSama; 10-07-2004 at 15:23.
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  4. #4
    Member Member Praylak's Avatar
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    Default Re: Trade - How Exactly?

    Quote Originally Posted by ToranagaSama
    I'm still trying to figure it out, but I believe *Rebels* whether on the Road or not, if they're in the vacinity, produce *Devestation*. Can anyone confirm. You've got to KILL THEM ALL!
    Indeed they do, either on a road or not. The amount of devastation varies and I think it depends on how large the army is. I' myself have been able to cause terrible devastation (358) to my enemies lands by standing around for a long period of time. But yes, if your looking to maximize income, kill the rebels.

  5. #5
    Lord of the Kanto Senior Member ToranagaSama's Avatar
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    Default Re: Trade - How Exactly?

    I' myself have been able to cause terrible devastation (358) to my enemies lands by standing around for a long period of time.
    Hadn't thought about that as a Tactic, gotta add this to my repetoire.
    In Victory and Defeat there is much honor
    For valor is a gift And those who posses it
    Never know for certain They will have it
    When the next test comes....


    The next test is the MedMod 3.14; strive with honor.
    Graphics files and Text files
    Load Graphics 1st, Texts 2nd.

  6. #6

    Default Re: Trade - How Exactly?

    Guys i have 1 more question - what are those blinking icons in income line of economic scroll? the helper says "income you will loose" or something like that.
    also what about the number of icons, lets say 2 farm icons in some cities while in other cities it can be 3 icons? what it depends on?
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