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Thread: Post your "must-know" modding questions here!

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    Default Re: Post your "must-know" modding questions here!

    Academic Building Question: The descriptions of the academic buildings imply that they should improve the starting ratings of heirs. The export_descr_buildings.txt file shows that these buildings have blank "capabilities" so their only current value is to allow other usefull buildings. I see no effect on heirs starting ratings if these buildings are present. One could mod the blank capabilities for happiness_bonus, law_bonus, and recruit_exp_bonus but this would only affect units not heirs. Is there an "heir_bonus" somewhere or is this something that will appear in the "future patch"??

    DJ: Added.

    General Mod Issue Question: Since modding RTW would involve changes across many files/directories, Does RTW have an equivalent of the MTW "Prodfiles" and other similiar command lines?? Or are mod-ers going to be limited to having a duplicate RTW installation for each mod set?? For example, it would be nice if all mod files could reside in a single directory such as data\world\maps\campaign\My-Mod_campaign.

    DJ: Question has been added. On a side note, by chance I copied the Imperial campmap directory. And then I noticed in the main menu that a new item appeared in which I could select "Copy of Imperial Campaign".

    Command shell Question: Has anyone found or figured out if there is a "toggle_xxxx" command that will turn off the startup intro so that RTW pops right into the main menu?? This would make mod-testing so much easier and save hours of looking at the soundblaster plug.

    DJ: See post #12

    TIA for any answers or conjectures.
    Last edited by Duke John; 10-06-2004 at 09:54.

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