Hello
In the effect files I noticed that the naming conventions of the effects
are somehow linked to events..
For example
effect_set flaming_man_effect
{
lod 10000
{
burning_man_halo
burning_man_smoke
burning_pig_skeleton_fire
}
}
My assumption is the effect_set is the trigger.. flaming_man
is this tied to an animation event named flaming_man.
can you explain the naming conventions used in the effect files and what they
are attached to?
also can you explain
type blood
in descr_particle.txt
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