Hello


In the effect files I noticed that the naming conventions of the effects
are somehow linked to events..

For example

effect_set flaming_man_effect
{
lod 10000
{
burning_man_halo
burning_man_smoke
burning_pig_skeleton_fire
}
}

My assumption is the effect_set is the trigger.. flaming_man
is this tied to an animation event named flaming_man.

can you explain the naming conventions used in the effect files and what they
are attached to?

also can you explain
type blood
in descr_particle.txt