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  1. #1
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Post your "must-know" modding questions here!

    I have added most of the questions. See the blue comments in your post.

    To all
    Please post questions that we are most likely unable to discover ourselves. For example the questions about changing events or population requirements are some that we can answer ourselves if we look through the files. If there no entries then it's not moddable.
    For example the question about command line/ console commands is a good one since there is no way we can discover that ourselves. If there are too many questions then I will pick the ones that are asked with the above in mind.

    Perhaps we can make a new post in the future where we ask the developers to uncode some things and make the moddable. This has been done in the past with the M:TW projectile files. And the VI expansion allowed us to add multiple campaigns.

    Cheers, Duke John

  2. #2

    Default Re: Post your "must-know" modding questions here!

    How can we edit terrain and other overlay effects, like climate, map surface and things like that.

    I tried to modify the map_heights.tga, which has the same surface features as heightmap as the campaign map in game, but it wont change anything. Next I compiled a new .hgt file, a heightmap file, from a modified heights.tga and did the same for the .rwm file (rome world map?) but when I loaded the game, I was still the default campaign map.

    So, where can we modify campaihn map terrain and import elevation data to create custom terrain?

    Belonging to the above: Can i create new regions, if I create a new color on the regions.tga (as the regions seem to be stored as unique RGB fields), add a black dot for the settlement and paint it onto an existing region? (modifying a few of those settlement and region text files too)

    The same question concerning rivers: Is there a way, to simply PAINT the new rivers in the appropriate file in the base folder? I noticed that all rivers are dark blue, the background black and forable places white.
    Will these .tgs tell the engine to create terrain features from existing art work?

    mfg

    Lance, trying to edit the terrain

  3. #3
    Nec Pluribus Impar Member SwordsMaster's Avatar
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    Default Re: Post your "must-know" modding questions here!

    Can we mod in firearms?

    Cheers
    Managing perceptions goes hand in hand with managing expectations - Masamune

    Pie is merely the power of the state intruding into the private lives of the working class. - Beirut

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    Senior Member Senior Member Jambo's Avatar
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    Default Re: Post your "must-know" modding questions here!

    Another question:

    Is it possible to mod the difficulty level settings for battle and campaign map AI, and mod the AI's tendency to purchase buildings/units? For example the AI never seems to build an assassin.

    Cheers
    =MizuDoc Otomo=

  5. #5
    Master of Puppets Member hellenes's Avatar
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    Default Re: Post your "must-know" modding questions here!

    Quote Originally Posted by Jambo
    Another question:

    Is it possible to mod the difficulty level settings for battle and campaign map AI, and mod the AI's tendency to purchase buildings/units? For example the AI never seems to build an assassin.

    Cheers
    I second that AND also CAn we mod the AI bonuses OUT? So we can play on "smart" AI but without the REDICULUS battle bonuses? (+att+def)

    Hellenes
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  6. #6
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Post your "must-know" modding questions here!

    Quote Originally Posted by Duke John
    Thank you very much for the offer, JeromeGrasdyke

    Everybody, if you have a modding question then post them here. Once we have enough reasonable questions I will make a poll so that we can decide whitch 5 question are send to Jerome.

    My questions:
    • Will we be able to make our own campaign maps, ie only England or even Middle Earth?

    • Will we be able to import our own models, not just textures?

    For me those are the most important since if we're not able to do those things alot of mod ideas can be thrown into the wastebasket.

    Cheers,
    Duke John
    Couldn't have said it better. For us at the EB (Europa Barbarorum) thread, those are the two of the most important questions to be asked. In addiction to those:

    • Can unit stats be edited one by one, regarding walking, running, charging speed, defense, attack, bonuses against cav, etc? I don't mean by category (light cav, heavy cav, etc...), but by unit.


    • Can new unit animations be imported into RTW? If no, is there any way to change existing ones?


    • Can events (like Marian Reforms) be modded or altered in any way?

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