Can we mod in firearms?
Cheers
Can we mod in firearms?
Cheers
Managing perceptions goes hand in hand with managing expectations - Masamune
Pie is merely the power of the state intruding into the private lives of the working class. - Beirut
Another question:
Is it possible to mod the difficulty level settings for battle and campaign map AI, and mod the AI's tendency to purchase buildings/units? For example the AI never seems to build an assassin.
Cheers
=MizuDoc Otomo=
I second that AND also CAn we mod the AI bonuses OUT? So we can play on "smart" AI but without the REDICULUS battle bonuses? (+att+def)Originally Posted by Jambo
Hellenes
Impunity is an open wound in the human soul.
ΑΙΡΕΥΟΝΤΑΙ ΕΝ ΑΝΤΙ ΑΠΑΝΤΩΝ ΟΙ ΑΡΙΣΤΟΙ ΚΛΕΟΣ ΑΕΝΑΟΝ ΘΝΗΤΩΝ ΟΙ ΔΕ ΠΟΛΛΟΙ ΚΕΚΟΡΗΝΤΑΙ ΟΚΩΣΠΕΡ ΚΤΗΝΕΑ
The best choose one thing in exchange for all, everflowing fame among mortals; but the majority are satisfied with just feasting like beasts.
Couldn't have said it better. For us at the EB (Europa Barbarorum) thread, those are the two of the most important questions to be asked. In addiction to those:Originally Posted by Duke John
- Can unit stats be edited one by one, regarding walking, running, charging speed, defense, attack, bonuses against cav, etc? I don't mean by category (light cav, heavy cav, etc...), but by unit.
- Can new unit animations be imported into RTW? If no, is there any way to change existing ones?
- Can events (like Marian Reforms) be modded or altered in any way?
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