First off thank you for taking the time to help us with answering our questions. Truly appreciated. :)

Now, on to my question:

Many, many of us have been desperately and intensely trying to slow down the "kill rate" or rate in which combat happens. So many of us feel combat is over way too quickly and there should be more time for the fight to commence thus allowing more tactics not to mention a more "epic" feel to the battles.

We have tried in desperation everything we can think of, or find.

1. Kill - rate modifier (last one on the line)
2. boosting hp's
3. boosting defensive skill and other skills

... and every combination of the above we can all think of and test.
So far everything has been a dead end because some part of what we change ends up disrupting something else in a way we can not figure out how to rebalance.

So, I (we) ask of you, please, can you help us?

What is the way in which we can prolong the melee combat experience without or with minimal disruption of the balance of the units and the game itself?

Several of us are also using this in combination with a 10-20% decrease in the descr_battle_map_movement_modifiers.txt file.

Thank you very much for your time.

Best Regards,
Jordan Trais "AstroCat"