Quote Originally Posted by JeromeGrasdyke
Since the number of questions is not too large I've decided (in a fit of enthusiasm) to answer all of them, so here they are:

Assuming there are individual unit speeds, where are they found?

The unit speeds are affected by a number of factors. The main one is the animations; you may already have noticed that the 'fast' skeletons contain many of the same animations as the none-fast ones, just different, sped-up locomotion anims. A second factor is the ground type modifier - these are stored in the descr_battle_map_movement_modifiers.txt file, but will cause the soldiers to 'slide' around when applied, so it's best to keep their influence to the minimum required. So, there are no individual unit speeds as such, but it is possible to create their appearance by adding new animations.
Thank you for your answers!

So, if I am reading this correctly, you are saying that the unit animations can actually increase or decrease not how quickly the unit -appears- to move, but rather how quickly the unit -actually- moves? By "move" I do not mean the movement of limbs, but rather the actual distance travelled over the same amount of time.

Thanks,

-khel