My apologies in advance if my questions have been addressed already.

It would be most helpful for me to know how the data files are read by the game to "build a world".

In the "Data" directory there's a heap of files relating to the game world. Then there's the "World" directory which contains what looks like dummy templates to go into campaign files (is this right?). There's a directory called "Base" under that which looks like some more generic data. Then under "Maps" there's the Campaign folder where you can add new campaign - which I've successfully done & played with only a few variables like start end date etc.

My question about this is:
-How/when does the game read these data files? Is it looking for certain files to be under certain folders. Or can you change parameters safely by copying files from "up the tree" into your Campaign folder & edit them there?

My last question
-In the file descr_rebel_faction there's "Chance" setting, is this like the M:TW rebellion likelihood? I've assumed it is so to experiment, am setting all to 6 to see what happens. But my main question is, Do factions Reappear, if so, does this file have any effect on the chance of this occuring? If so what other than chance of revolt determines what & when a faction should appear. If it's in another file, which one, or is it not editable?

Irrespective of whether you get time to look at my q's, many thanks for your contributions to date, they're greatly appreciated.

Cheers