Could be old versions of the program...
Try download the test version of adobe on download.com it works like a dream...
Could be old versions of the program...
Try download the test version of adobe on download.com it works like a dream...
Is it possible to have several different models and/or skins in the same unit? Alternatively add more "unique" models, such as the standard bearer and unit leader? If this is somehow possible, it would be very useful especially for the bretonnians in the warhammer mod I'm working on.
Grateful for an answer.
Just curious about modding the comp map. In Duke John's page on modding (great work BTW: https://forums.totalwar.org/vb/showt...t=37924&page=1 ) he says to open up map_ground_types.tga, map_regions.tga, and map_heights.tga and layer them so that you can edit all three in the same spot. However, map_regions.tga is of a different pixel resalution then the other two, and I cant get them to layer as the same size, therefore making editing the campaign map nieh impossible. Any help what-so-ever would be extremely appreciated.![]()
Everyone in the entire world has a photographic memory... but only a select few have film.
What steps need to be taken to add a new agent to the game? So far, I've edited the following files in the (what I feel is obvious) appropriate manner, consistent with other entries in them:
descr_agent_ancillary
descr_character
export_descr_buildings
descr_model_strat.txt
export_descr_character_traits.txt
export_descr_VnVs_enums.txt
/text/export_VnVs.txt
/text/shared.txt
/text/expanded.txt
/text/strat.txt
However the error message that I have gotten every single time is
Now, my entry for the barbarians is the same as for the Romans:Script error in data/descr_agent_ancillary.txt, at line 14, column 1.
At least one culture (barbarian) has no agent/ancillary data supplied in descr_agent_ancillary.txt
(I'm simply using the diplomat image and model for simplicity here.) Is there some file or process that I'm missing here? And I can see that of the three numbers, one is recruitment cost and one is likely build time, but what is the third? Starting level?Code:culture barbarian doctor data/ui/generic/generic_ancillary.tga data/ui/generic/generic_ancillary_info.tga data/ui/generic/generic_ancillary_info.tga 100 1 10 quartermaster data/ui/generic/generic_ancillary.tga data/ui/generic/generic_ancillary_info.tga data/ui/generic/generic_ancillary_info.tga 100 1 10 priest data/ui/generic/generic_ancillary.tga data/ui/generic/generic_ancillary_info.tga data/ui/generic/generic_ancillary_info.tga 100 1 10 scout data/ui/generic/generic_ancillary.tga data/ui/generic/generic_ancillary_info.tga data/ui/generic/generic_ancillary_info.tga 100 1 10 engineer data/ui/generic/generic_ancillary.tga data/ui/generic/generic_ancillary_info.tga data/ui/generic/generic_ancillary_info.tga 100 1 10 spy spy.tga spy_info.tga spy.tga 350 1 1 assassin assassin.tga assassin_info.tga assassin.tga 500 1 1 diplomat diplomat.tga diplomat_info.tga diplomat.tga 250 1 1 admiral admiral.tga admiral_info.tga admiral.tga 100 1 1 taxcollector diplomat.tga diplomat_info.tga diplomat.tga 350 2 1
Any help you can offer would be greatly appreciated.
i would resize the layer in question and size it down afterwards again..Originally Posted by AssasinsShadow
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(how do you edit your post??)
i don't know what program you use.. with photoshop id simply use free transform.. (not actually resizing the layer.. that sounded kind of wrong)
mhh.. i just tried to do that and found that using free transfrom is not that good an idea as i thought.. it resaples the edges in the original picture and by doing that changes the colot at the edges.. don't know how that'll effect the game but better not take a risk ;)
instead you could open the regions file seperately and resize it before you pase it into a new layer. make sure you use nearest neighbour as the resampling option to avoid the effect that happened above..
(there might be an some place where you can change the resampling options for the free transform tool, too; i just don't know where)
ps: sorry for triple-postingstill don't know how to edit
Is it possible to alter the victory conditions to allow/require the taking of all regions for instance?
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