Question: What are building plugins, and can they be used (and how?) or is this some abandoned idea?
Question: What are building plugins, and can they be used (and how?) or is this some abandoned idea?
I'm still not here
What are the food costs on the unit and can they be used in any interesting ways?
Some additional mod requests (in order of importance)
1 Seperate a units population cost from it's physical size. Please please make these seperate stats.
2 Allow us to specify a unit as replaceable but not recruitable at a building.
3 implement parenthesis for conditionals
One way to do this (at least from a human player's perspective) is to give the unit a build time of 999 turns (or some rediculously huge number). Retraining still happens in 1 turn, but you won't have time to even recruit 1 of the units during a game. The only thing I'm not sure about with this method is how the AI would manage with it.2 Allow us to specify a unit as replaceable but not recruitable at a building.
The thing I'd like to know is whether there is any means of turning off bribing. I couldn't see any traits to allow this and couldn't find any other bribe type parameter that did anything when switched off e.g. the 'bribe' action in the character files or the Talk/Bribe options in the cursor files.
I don't think Jerome is coming back. So why waste your time.
I hope that my little rant hasn't chased him away
Anyway this topic will remain stickied since it contains some valuable information. But you will have much greater chance of getting an answer if you make a new topic with a title that covers your question.
I think it would be best if people didn't ask any more questions for now. We wouldn't like for Jerome to return look over this thread and say: "Nahh it would take too much time."
You may not care about war, but war cares about you!
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