In the first instance, yes, but there may be additional effects of having a good governor in situ for a significant period. I've not found any, admittedly, but that doesn't mean they don't exist.Originally Posted by Quietus
Problem is that it's difficult to calculate what each good makes by itself, as the trade description screen just gives you totals.Originally Posted by Quietus
Yes, this reductionist method seems to be the best at the moment, as there appears to be very few (if any) compounded effects. That is to say that 10% to tax income means 10% to the base income, not 10% on top of the current tax income.Originally Posted by Quietus
Well this thread should help you get started.Originally Posted by Quietus
Really? Could you send me the data? A word of warning though: make sure you have no Governors with Law traits/characters or Law buildings. Also make sure you take the total income, not the net income the game displays.Originally Posted by Quietus
The equation I've derived for corruption is not easy to remember, but as a rule of thumb, there is no corruption for 16 squares around the capital, then corruption increases by 8% per 10 squares to ~65% (or ~100 squares) where it is capped.
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