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  1. #10
    Spiritual Jedi Member maestro's Avatar
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    Jan 2004
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    Default Re: Some Basic Experiments with Economy

    Just a couple of things from memory (I'm at work)....

    Right at the beginning of my latest game (Vh/M Juliiiiiii) I ran a couple of tests to see the effects of the various buildings.... from what I remember.

    The first level of trader / market thingy gave a 10% boost to all trade, be it land or sea based.

    The first road upgrade (from basic to paved I think) literally DOUBLED land based trade income!

    Adding a market meant having more goods appear in the import section of trade and made no impact on sea based trade (don't know if this would impact on sea after on with more trade rights granted)

    Adding a port made no difference to income levels but it added sea imports and exports which provided additional income.


    edit - I think it's really important that we get this daa between us. To know exactly what impact the various economic buildings have on income will be invaluable for a VH campaign with difficult factions......
    Last edited by maestro; 10-19-2004 at 16:35.
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