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  1. #1

    Default Re: Some Basic Experiments with Economy

    Here you go therother. No governors, no law buildings, no rebels/enemies (just to be safe), normal tax. I put down trade, taxes, farms and mining income as well as other variables, however, i'll just type the total income since it will be messy to look at.

    Prov. (TotIncome)(Corruption)(%Distance)(%Corruption)

    Lug (2034)(203)(15)(10)
    Mas (3259)(289)(15)(8.9)
    Luv (1306)(104)(15)(8.0)
    Car (2857)(257)(15)(9)
    Nar (3994)(559)(20)(14)
    Aq (1828)(255)(20)(14)
    Tri (745)(119)(25)(15.8)
    Mog (1334)(226)(25)(17)
    Ales (2348)(375)(25)(16)
    Cart (4767)( *)(25)(16)
    Osc (3893)(1012)(35)(26)
    Tha (3705)(963)(35)(26)
    Iaz (1729)(449)(40)(26)
    Por (2117)(592)(40)(28)
    Cir (3713)(1076)(40)(29)
    Get (2322)(928)(55)(40)
    Num (2970)(946)(55)(38)

    I didn't include other provinces with rebels, as well as province I can't compare with "%distance" wise. Total income, of course, is income before any deduction (devastation, corruption, army, generals/agents).

    *I missed writing number down. I'll check the game again since this is from paper.

  2. #2
    Research Fiend Technical Administrator Tetris Champion, Summer Games Champion, Snakeman Champion, Ms Pacman Champion therother's Avatar
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    Default Re: Some Basic Experiments with Economy

    Quote Originally Posted by Quietus
    Here you go therother.
    Thanks Quietus. Those numbers look okay, with one proviso - what is this per cent distance? My equation uses squares. For instance, if my formula is right, then Lug should be ~28 squares away from your capital. You can get coords using the show_cursorstat RomeShell command. It's then a case of simple trig to get the distance.

    EDIT:By %distance, do you mean the PO penalty for being away from the capital?
    Last edited by therother; 10-20-2004 at 03:59.
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  3. #3
    Research Fiend Technical Administrator Tetris Champion, Summer Games Champion, Snakeman Champion, Ms Pacman Champion therother's Avatar
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    Default Re: Some Basic Experiments with Economy

    Actually your numbers are quite cool.

    For instance, I can work out the number of squares your city is away from the capital:

    Distance = (%Corr+12.26)/0.7935 = 28.05

    And from there, regenerate your public order % (assuming that is what it is):

    PO% = 1.0537*Distance - 13.917 = 15.866 = 15%
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  4. #4
    Research Fiend Technical Administrator Tetris Champion, Summer Games Champion, Snakeman Champion, Ms Pacman Champion therother's Avatar
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    Default Re: Some Basic Experiments with Economy

    Just tried it for Por (2117)(592)(40)(28)

    Distance = 50.73724008
    PO% = 39.54482987 = 40%

    Makes me feel a lot happier to see all this work out from other numbers generated from a completely separate game. I've always been a little worried about all the dubious things I've been doing to mine...
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  5. #5
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    Default Re: Some Basic Experiments with Economy

    All right, so you want a equation for % corruption in terms of % Distance to Capital:

    Corruption % ~= ((0.7935*%DtC)-1.2248)/1.0537
    Nullius addictus iurare in verba magistri -- Quintus Horatius Flaccus

    History is a pack of lies about events that never happened told by people who weren't there -- George Santayana

  6. #6

    Default Re: Some Basic Experiments with Economy

    Yeah, I didn't know where else to get a distance value to study corruption (hehe). I'm pretty sure I'll use your finely generated equations! However, what I really wanted is to be able to read all those Icons and make formulas out of those. Why? Because, knowing how CA uses the Icons can potentially spill into reading the other icons, such as economic ones.

    One other example is unrest. I always get 15% unrest, but where does CA get this value? Then, I've read what JeROME said of the culture penalties, however, he was fuzzy about unrest. So, I will continue to do tests on unrest.

    Anyway, I'm not able to do economic tests yet (aside from how rebels affected trades affected sea exports and land trade but not sea imports, in the old trade disruption thread). Will start testing on it soon.

    Keep on testing everyone!


  7. #7
    Research Fiend Technical Administrator Tetris Champion, Summer Games Champion, Snakeman Champion, Ms Pacman Champion therother's Avatar
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    Default Re: Some Basic Experiments with Economy

    Quote Originally Posted by Quietus
    One other example is unrest. I always get 15% unrest, but where does CA get this value? Then, I've read what JeROME said of the culture penalties, however, he was fuzzy about unrest. So, I will continue to do tests on unrest.
    The only other thing I can think of is checking your Governor's traits/retinue. Some of them cause unrest.
    Last edited by therother; 10-20-2004 at 11:17.
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    History is a pack of lies about events that never happened told by people who weren't there -- George Santayana

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