Well you've discovered the secret of RTW's engine haven't you? That's why it can render so many soldiers onscreen at once. Far Cry's 3D engine uses these same 3D/2D tricks with objects that are a certain distance from the camera. That's how it can render all that foliage without requiring the use of a 3D card that has yet to be invented...Originally Posted by Duke John
![]()
Anyway, what's your Unit Detail setting at? I play with High unit details at 1024x768x32bit with 4x anti-aliasing and 16x Anisotropic Filtering and I really don't notice the sprites as much. I did notice when I dropped Unit Detail down to Medium the transition from 3D to 2D become more obvious.
Bookmarks