Quote Originally Posted by Duke John
They promised epic 3D battles, but after looking through the files and then playing a few games I noticed that the game still uses 2D sprites! If your camera is at a high attitude, you probably won't see any unit in 3D. These sprites also have less resolution than the M:TW ones, so that is probably why units become blurry from a distance. It's all well since it's probably needed for memory-management, but still it feels like cheating after expecting 3D battles and then almost constantly looking at sprites unless I zoom in.

To avoid posting a pure rant thread, I wonder wether some people do see 3D units constantly. You can check this by viewing closely at an unit and then moving away while still looking at it. At a certain point, you will see a change in the look of the units, less colour, slightly wrong facing and less detailed. At that point you are looking at 2D sprites.

Well you've discovered the secret of RTW's engine haven't you? That's why it can render so many soldiers onscreen at once. Far Cry's 3D engine uses these same 3D/2D tricks with objects that are a certain distance from the camera. That's how it can render all that foliage without requiring the use of a 3D card that has yet to be invented...

Anyway, what's your Unit Detail setting at? I play with High unit details at 1024x768x32bit with 4x anti-aliasing and 16x Anisotropic Filtering and I really don't notice the sprites as much. I did notice when I dropped Unit Detail down to Medium the transition from 3D to 2D become more obvious.