great points grizz :)
Gil,
lol, well thanks for your kind response-- I think you could have ripped me in a few places but chose not to. I was a bit harsh on Stronghold--if I hadn't bought STW the same day I probably would have played it quite a bit, and we wouldnt be having this conversation. Heh, at least your abuse ratio would only by 49% ;)
I agree about hte Warcraft series, which is why I am so passionate about TW. Nothing even comes close to the tactical genius that MTW:VI achieved--and it was disappointing for us to take several steps backwards in terms of army control (and thus tactical depth) in R:TW.
As for flawed industry paradigms, a course in business history would disabuse you of the notion that any paradigm is in place because it is correct. history is riddled with blue-chips that fell by the wayside (or had to radically adapt to survive) after a paradigm shifted from under them and left them in the dust. Everyone thinks its the gospel until the next sucessful business model comes along, then they drop it like a hot-potato. The paradigm is in place because it works, even if only marginally, and it is safe. Paradigms can be (and are) ignored by the bold, and as Virgil says--fortune favors the bold.
Actually your opinion is more important to me than most, as you have an ear to both our door and the door of the powers-that-be. but I appreciate and understand your masters will mark your words and pay them back to you threefold if you might say something that displeases them. I do not blame you for speaking within your bounds, and I think you've said enough--though if you are able to say more, please tell us what you, Gil, the person--not the employee--what you the person thinks.
I think we ultimately agree that the MP aspect of TW should either be given the attention it deserves or dropped completely. Personally it appears to me that this "half-way" approach is hurting the series and taking us nowhere.
I apologize for my emotion as this is an important topic to me. Multiplayer is the lifeblood of this game and the community. I've devoted the lions share of my freetime to it for the last 3 years, so it is a hard pill to swallow when someone tells me my $50 is not as important as the next guy's (let alone my opinion).
The only other issue that bothers me as much as this one is the fact that we never hear any "official" words of substance from CA. You'd think the head honcho would like to say a few words to us, once in a while. You throw us a bone now and then on your own time, but really, there should be someone official to say a few words in times of crisis or confusion. But perhaps a prophet such as myself can see that which cannot be seen, and read that which has not been written. . . .
In any case-- I think the solution is to make Total War: Multiplayer a standalone spinoff. You can feed us graphics updates when you release the SP front end expansions, and we'd be happy to finally have the support and attention that a full project gets. Maybe you could pitch that to the powers-that-be. I think we'd all pay another $50 or a highly moddable MP interface that was supported and covered several eras (Shogun, Medieval, Ancient, and throw in Civil War and you are set). Shoot--I think you'd have 3/4 of the wargamers and table-top games around the world returning their figurines and buying computers so they could play it. That would be a paradigm shift for their industry and possibly yours as well.
If you dont, someone will--it is just a matter of time now. You have showed the competition the way, if you don't stay the course and stake your territory--they will take it. I know this as surely as I know my own name-- I can feel it in my bones-- in my clicker-finger. Hundreds of us have been clammoring for it for years, and there are thousands more who do not speak up.
Since we are on a Socratic theme, let me ask you a few questions that reflect on my regard for single player games:
Would the game of chess still be played today if it was a single player game?
How many 100-year-old (or older) single player games can you name?
Who is your opponent in a single player game? Who is the winner? Who has bragging rights?
What is the maximum number of players in a single player game? multiplayer game?
How good can you get at a single player game? At what point does the challenge disappear? Same questions for multiplayer. . .
In a single player game, can you ever face an opponent who is smarter, more creative, or more ruthless than yourself? If so, wouldn't it be nice to buy him/her a beer after the game?
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I wish we could all sit down and run through some tactics on the Total War field over beers. conversations that have taken years would take only hours in person, with the game and units in front of us.
Ahh well, maybe they will make you president someday-- we will go to bat for you, thats for sure. You are the only one at CA who cares a tinkers cuss for us hardcore losers.
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