You know, Tomi, I honestly believe it is just a matter of time. I don't think CA has it in them, for whatever reason, but they have shown the others the way.
It is just a matter of time before another company figures it out and gives it to us.
We aren't really asking for much, just gameplay really. A semi-realistic simulation of real-time battlefield tactics. MTW:VI was close to what we really wanted, except it was not accessible enough to the uninitiated. RTW even less so.
Look at the "graphics" in the game of chess. . .they are virtually non-existent, and yet it survives as one of the ultimate multiplayer games of history. Why?
Because of its tactical depth and accessibility.
The magic of the game is not in the packaging or the graphics-- its in the gameplay. Why so many software companies don't get that is beyond me. Flashy graphics and packaging might hook a few suckers initially, but they don't make for word of mouth sales or repeat customers.
Generalship is a world sport, whether it is being catered to or not. The sooner someone realises this and makes a suitable interface for the players--the sooner they get rich. It really is that simple. The key is to cater to the wargamers, and if you do it well enough, they will leave their painted figures and never go back.
So far that oyster has yet to concede its pearl, but it is sitting there for the taking.
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