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Thread: The effect of command stars - moddable?

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  1. #1

    Default Re: The effect of command stars - moddable?

    I posted on TW center as well in response to this, but I figure I'll post this here as well.

    This still seems less overpowered than stars were in MTW. For every second star there you got 1 defence and 1 offence. Since most units stats have way less offence in this game than defence (eg: it is common to see units with offence less than half the defence, like lots of roman units, quite a bit of cav and nearly all spear units) I don't see the problem.

    Also stats there in general were much lower. The +1 to attack and defence there was on units that had at most 8 or 9 as a stat and most had far less like between 3 and 5. Here it is units often have 15 or more defence, with some higher ones being in the 20s. Attacks while lower than defence its still common to find units with over 10 attack, like some heavy cav and heavy infantry, also a bunch of the better archer units.

    The only thing I can think of that makes it a problem for RTW is its less often that an enemy general will get lots of stars. In MTW this is almost always through heirs, and what they start at is often decent. Here people start with 0 in everything most often.

  2. #2

    Default Re: The effect of command stars - moddable?

    Scorpion, could you please post the link to the thread you're talking about in the previous post? I can't find it on here or on the .com, so a link to it would be much appreciated. Thanks :)

  3. #3
    Member Member Scorpion's Avatar
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    Default Re: The effect of command stars - moddable?


  4. #4
    Member Member Scorpion's Avatar
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    Default Re: The effect of command stars - moddable?

    Just wanted to give a heads-up that I have made a mod that removes command stars....it gives morale bonuses now.

    It´s a damn shame about losing the other effects of command stars though. But it makes battles vs. the AI much more even.

  5. #5
    Senior Member Senior Member Jambo's Avatar
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    Default Re: The effect of command stars - moddable?

    In the export_descr_character_traits.txt file, it has a list of traits for various character types. These include 'family', 'spy', 'assassin' and 'diplomat'.

    Is it possible to include 'captain' as a character type here? If captains could be awarded certain applicable traits such as Good Commander, then wouldn't this go some way to helping the AI in field battles??
    =MizuDoc Otomo=

  6. #6
    Unfrequent Visitor Member tombom's Avatar
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    Default Re: The effect of command stars - moddable?

    How did you do that?
    caesar44 is having a system failure Claudius. He no longer has a head, on the count of it exploding. - Wonderland in this thread

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    Member Member Scorpion's Avatar
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    Default Re: The effect of command stars - moddable?

    Tombom, I edited the traits file (as well as the retinue file) and basically made all things that modified command modify morale instead. Specific command bonuses (like attack, ambush etc) were removed.

  8. #8
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: The effect of command stars - moddable?

    But will that fix any experience gained from battles? The effects of command stars are hardcoded?


    CBR

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