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  1. #1
    Senior Member Senior Member Duke John's Avatar
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    Red face Glorious 3D battles....not!

    They promised epic 3D battles, but after looking through the files and then playing a few games I noticed that the game still uses 2D sprites! If your camera is at a high attitude, you probably won't see any unit in 3D. These sprites also have less resolution than the M:TW ones, so that is probably why units become blurry from a distance. It's all well since it's probably needed for memory-management, but still it feels like cheating after expecting 3D battles and then almost constantly looking at sprites unless I zoom in.

    To avoid posting a pure rant thread, I wonder wether some people do see 3D units constantly. You can check this by viewing closely at an unit and then moving away while still looking at it. At a certain point, you will see a change in the look of the units, less colour, slightly wrong facing and less detailed. At that point you are looking at 2D sprites.


  2. #2
    probably bored Member BDC's Avatar
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    Default Re: Glorious 3D battles....not!

    Yes, I'm sure it is done for fps reasons. Big battles lag enough as it is.

  3. #3
    robotica erotica Member Colovion's Avatar
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    Default Re: Glorious 3D battles....not!

    I don't feel annoyed by that - I can see them in 3D when zoomed in, when zoomed out I am not admiring their smallness and could care less if they're 2D to save memory. Sure it is irksome, but at least they didn't make it FULL 3D and have the min sys reqs super high.
    robotica erotica

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    Member Member Orvis Tertia's Avatar
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    Default Re: Glorious 3D battles....not!

    The battles look great to me. No complaints here. Maybe if I ever get a PC that can play the game on the highest graphics settings, then I'll get bored and want more, but at the moment I am pleased as punch.

  5. #5

    Default Re: Glorious 3D battles....not!

    Well they are beatiful 3d when I zoom in, I don'tmind them being 2d from far away to make the game run smoother :)

  6. #6
    Research Shinobi Senior Member Tamur's Avatar
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    Default Re: Glorious 3D battles....not!

    I think they did a VERY smooth job of integrating sprites and 3D. It's noticeable if you're looking for it, but not by much.

    After realising that, though, I feel very sorry for the poor artists who had to generate all the sprites, AND come up with the textures.
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  7. #7
    karoshi Senior Member solypsist's Avatar
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    Default Re: Glorious 3D battles....not!

    no complaints about the 3d battles

    my only issue is on the campaign map some ships (facing sideways) get lost to vision when the map zoomed out

  8. #8
    Swarthylicious Member Spino's Avatar
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    Default Re: Glorious 3D battles....not!

    Quote Originally Posted by Duke John
    They promised epic 3D battles, but after looking through the files and then playing a few games I noticed that the game still uses 2D sprites! If your camera is at a high attitude, you probably won't see any unit in 3D. These sprites also have less resolution than the M:TW ones, so that is probably why units become blurry from a distance. It's all well since it's probably needed for memory-management, but still it feels like cheating after expecting 3D battles and then almost constantly looking at sprites unless I zoom in.

    To avoid posting a pure rant thread, I wonder wether some people do see 3D units constantly. You can check this by viewing closely at an unit and then moving away while still looking at it. At a certain point, you will see a change in the look of the units, less colour, slightly wrong facing and less detailed. At that point you are looking at 2D sprites.

    Well you've discovered the secret of RTW's engine haven't you? That's why it can render so many soldiers onscreen at once. Far Cry's 3D engine uses these same 3D/2D tricks with objects that are a certain distance from the camera. That's how it can render all that foliage without requiring the use of a 3D card that has yet to be invented...

    Anyway, what's your Unit Detail setting at? I play with High unit details at 1024x768x32bit with 4x anti-aliasing and 16x Anisotropic Filtering and I really don't notice the sprites as much. I did notice when I dropped Unit Detail down to Medium the transition from 3D to 2D become more obvious.
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  9. #9
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Glorious 3D battles....not!

    Quote Originally Posted by Duke John
    They promised epic 3D battles, but after looking through the files and then playing a few games I noticed that the game still uses 2D sprites! If your camera is at a high attitude, you probably won't see any unit in 3D. These sprites also have less resolution than the M:TW ones, so that is probably why units become blurry from a distance.
    Yes. I had noticed that in the demo already. Not a pleasent surprise I might say...

  10. #10
    Tree Killer Senior Member Beirut's Avatar
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    Default Re: Glorious 3D battles....not!

    I think the battles look great!

    I've got the game running at 1600x1200 in 32 bit colour on an ATI 9800 Pro and it looks fantastic. From near or far. No complaints here.
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  11. #11
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Glorious 3D battles....not!

    Perhaps it is extra unpleasant for me, because I am modding new units and now the 3D models are not looking the same as the 2D sprites. And then the transition from 3D to 2D is very clear. So that means redrawing all the sprites. And I hoped that was no longer necessary after M:TW...

    After reading your opinions I tested the different unit detail settings.
    Highest: 3d models seem to be used at all times
    High: 3d models until beyond bowshot, then 2d sprites
    Medium: 3d models until beyond charge distance
    Low: 3d models until beyond about the length of 30 men. So unless you're really zoomed out you only see sprites. And what is even worse (at least to me), those sprites aren't animated, they are just stills that move around.

    This may seem like "R:TW bitching" to some but I think this information could be useful when you want to buy a graphics card for R:TW. I did so and now I notice that the quality of unitgraphics are even worse than M:TW unless I zoom, but then I lose overview of the army. If I had known this before hand then I had probably bought a different card.

    I am running AMD Athlon 2500 processor and a Radeon 9200 128 MB card with 512 MB of memory and it runs nicely on medium.

  12. #12

    Default Re: Glorious 3D battles....not!

    Quote Originally Posted by Duke John
    After reading your opinions I tested the different unit detail settings.
    Highest: 3d models seem to be used at all times
    Oh, ok, that would explain why I NEVER see any 2D sprites ^^

    In other words, the detail level on units is simply a measure at how far you need to go to get 2D sprites, with highest meaning you never get these sprites.

    As such, I don't see what's the problem. If people don't want sprites, they just have to put the unit details at max. And they have the advertised "full 3D battles".

    BTW : I've only a Radeon 9700 (non-pro) and a 2200+, and all runs great in normal battle, and ok even in huge. So it's not like the highest-details settings on units isn't available to most ^^
    If violence didn't solve your problem... well, you just haven't been violent enough.

  13. #13
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Glorious 3D battles....not!

    As such, I don't see what's the problem. If people don't want sprites, they just have to put the unit details at max. And they have the advertised "full 3D battles".
    But then you are expecting that everybody can set it on high without having a slideshow. What is the memory of graphics card and how much do you internal,512 or higher?

  14. #14
    CA CA JeromeGrasdyke's Avatar
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    Default Re: Glorious 3D battles....not!

    Quote Originally Posted by Duke John
    Perhaps it is extra unpleasant for me, because I am modding new units and now the 3D models are not looking the same as the 2D sprites. And then the transition from 3D to 2D is very clear. So that means redrawing all the sprites. And I hoped that was no longer necessary after M:TW...
    Not to worry, for a solution is close at hand... our artists would also have complained at doing two sets of artwork ;) The 'imposters' in Rome (which is really just a fancy way of saying "a sprite which is pretending to be a 3d object") are all auto-generated from the 3d models. The auto-generator is built into the main Rome exe but is not exposed in the current build; I'll see if we can make it available in a patch. But be warned it does take a while to run.
    "All our words are but crumbs that fall down from the feast of the mind."
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    Member Member bhutavarna's Avatar
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    Default Re: Glorious 3D battles....not!

    i found a funny bug related to this subject yesterday. i was playing as julii and i hired a barbarian cav that i deployed in a battle. this merc unit which is green in color would magically change color to red, julii color, when i zoom out. the funny this is that the color change occur at a certain distance from you camera position automatically, so if i zoom slowly i can make half of the merc green, and the other half red. i think i can fix this if i mess with the model.txt file, but why bother...

    someone mention earlier that 2d sprites isn't used if you set the graphic option to the highest setting. i don't think it's true. i set everything to the highest and i still see sprites.

  16. #16
    Swarthylicious Member Spino's Avatar
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    Default Re: Glorious 3D battles....not!

    Quote Originally Posted by JeromeGrasdyke
    Not to worry, for a solution is close at hand... our artists would also have complained at doing two sets of artwork ;) The 'imposters' in Rome (which is really just a fancy way of saying "a sprite which is pretending to be a 3d object") are all auto-generated from the 3d models. The auto-generator is built into the main Rome exe but is not exposed in the current build; I'll see if we can make it available in a patch. But be warned it does take a while to run.
    Now this would be a very nice gesture on CA's part. It would also go a long way in preventing the inevitable outbreak of anger, rioting, looting, self immolation and other means of expression available to the Org's industrious modding community...
    "Why spoil the beauty of the thing with legality?" - Theodore Roosevelt

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    Though Adrian did a brilliant job of defending the great man that is Hugo Chavez, I decided to post this anyway.. - JAG (who else?)

  17. #17
    Grand Dude Member Dead Moroz's Avatar
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    Default Re: Glorious 3D battles....not!

    Quote Originally Posted by JeromeGrasdyke
    Not to worry, for a solution is close at hand... our artists would also have complained at doing two sets of artwork ;) The 'imposters' in Rome (which is really just a fancy way of saying "a sprite which is pretending to be a 3d object") are all auto-generated from the 3d models. The auto-generator is built into the main Rome exe but is not exposed in the current build; I'll see if we can make it available in a patch. But be warned it does take a while to run.
    Great! When this patch will be released?

  18. #18
    Lord of the Kanto Senior Member ToranagaSama's Avatar
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    Default Re: Glorious 3D battles....not!

    Quote Originally Posted by Duke John
    Perhaps it is extra unpleasant for me, because I am modding new units and now the 3D models are not looking the same as the 2D sprites. And then the transition from 3D to 2D is very clear. So that means redrawing all the sprites. And I hoped that was no longer necessary after M:TW...

    I am running AMD Athlon 2500 processor and a Radeon 9200 128 MB card with 512 MB of memory and it runs nicely on medium.
    BTW, JFYI, the 9200 is a fairly low level card and is neither DX9 nor vertex shader 2.0 capable, this has a major effect upon the quaility of your graphics.

    Here's an older comparison Chart, listing grahpic cards and their basic capbilities (listing the 9200):

    VGA Charts III

    Here's the latest updated Chart (the 9200 is no longer listed):

    VGA Charts IV

    Be aware that the amount of video memory on your card has little to no effect whatsoever, unless you have one of the very latest cards and use it with certain of the very latest games, and then the extra memory has only marginal effects. 128 is as good as 256. The card companies use 256 as hype to make more money from the uninitiated, Caveate Emptore (sp?). Though, 64 to 128 can be effective. In about a year or so 512 will be the standard and there s/b software to take advantage of it.

    I've got a 9700 pro w. 128 megs and 1 gig of system memory. I play the game at 1600x1200x32, low AA, highest settings, no sprites visible.
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