All right, I couldn't resist. No willpower evidently.
I also get the top two of my Sea trade routes blinking. Here's the figures taken from 6 turns of Tarentum.
ShipW: ShipwrightCode:ShipW Dock Rebels NoRebs CrotReb Roads Land Arim 96 98 98 98 98 197 Capua 115 117 117 117 117 234 Croton 122 124 124 124 0 46 LandTot 333 339 339 339 215 477 Imports Mess 70 78 78 78 78 78 Syra 50 52 51 51 51 51 Thermon 45 56 94 94 94 38 Corith 0 0 38 38 39 56 ImpTot 165 186 223 223 223 167 Exports Syra 263 271 270 409 409 409 Mess 233 240 239 362 362 362 Ther 0 171 170 258 258 267 ExpTot 496 682 679 1029 1029 1038 Overall 994 1207 1241 1591 1467 1682 Solid 731 904 974 1162 1162 911 Blink 994 1207 1241 1591 1467 1682 Blink/ Diff 263 303 267 429 305 771 Top two 496 511 509 771 771 771
Dock: Dockyard Build
Rebels: Rebels on road to Ariminum
NoRebs: Bribed Rebels
CrotReb:Croton Rebels
Roads: Completed Paved roads
Edit: I was just thinking. Could the blinking for the top two route be that the computer is going to attempt to move those routes the next turn, so that it is a possible loss? Only it usually isn't as it either find those two again, or two better. It would be an odd thing to do, to be sure, but it's possible.
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