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Thread: Attention CA: Trade Disruption Bug!!?

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  1. #23
    Research Fiend Technical Administrator Tetris Champion, Summer Games Champion, Snakeman Champion, Ms Pacman Champion therother's Avatar
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    Default Re: Attention CA: Trade Disruption Bug!!?

    Quote Originally Posted by motorhead
    The continuous flashing of trade icons has been acknowledged as a bug to be fixed in the next patch. Down near the bottom of the thread you'll find a post by MikeB (CA type) "Fixed in the patch. " : http://p223.ezboard.com/fshoguntotal...ID=11002.topic
    Good to know. Thanks muchly!

    Quote Originally Posted by Soulflame
    Hmm interesting results. I presume you took 6 turns not directly behind eachother? Or do you have a mod that allows buildings to be made in one turn?
    It was actually only 5 consecutive turns. My mistake. The before/after bribing rebels was the same turn. No mod on this info. The first turn mentioned was just before I built the Dockyard. The paved roads take 3 turns.

    Quote Originally Posted by Soulflame
    Turns 2 to 5 seem not to follow the rule of thumb I gave
    I put that down to rebel interference. But given what motorhead has just brought to our attention, I don't think it's worthwhile continuing the investigation until the patch is out!

    Quote Originally Posted by Soulflame
    Edit: About your edit (). Why would it then only blink the top 2, and not the lowest? Why wouldn't it search for a different route for the last route as well? That makes no sense IMO.
    I didn't think it made much sense either, but then nothing really did!
    Last edited by therother; 10-11-2004 at 23:07.
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