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Thread: Diplomats need a "get off my lawn!" option

  1. #1
    Member Member Orvis Tertia's Avatar
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    Default Diplomats need a "get off my lawn!" option

    Reposting this (in abbreviated form) from the entrance hall in the hope that it might make it's way to the patch list:

    Diplomats need an option to demand that an AI army leave your territory. The AI will send you such messages, but if a neutral army decides to just hang out next to one of your cities, you have no way of demanding that they leave. You can only tolerate their presence or attack them. This is especially prickly when dealing with allies to whom you haven't granted military access.

  2. #2
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Diplomats need a "get off my lawn!" option

    Return of the old 'chop the head off'...

    I agree though. Even if I don't have the game yet. We should have the same diplomatic options as the AI.
    You may not care about war, but war cares about you!


  3. #3
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Diplomats need a "get off my lawn!" option

    I have my assassins 'prod' them in the right direction.


  4. #4

    Default Re: Diplomats need a "get off my lawn!" option

    if a rebel army camps next to your city or on a road or trade route does it decrease your income?
    D

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    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    Default Re: Diplomats need a "get off my lawn!" option

    Quote Originally Posted by Dimeolas
    if a rebel army camps next to your city or on a road or trade route does it decrease your income?
    D
    Drastically.

    ========

    I took Palymyra in a campaign to keep the Senate happy. Several turns later, I built some watchtowers -- and found four Egyptian armies on my property. A couple of them were full stacks, too.

    I moved armies into their zones of control, which was about as explicit a message as I could send. I also started moving diplomats toward them to bribe them.

    I don't know which threat worked, but they moved.
    "In war, then, let your great object be victory, not lengthy campaigns."

  6. #6
    Member Member todorp's Avatar
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    Default Re: Diplomats need a "get off my lawn!" option

    Can I have "get off my lawn!" option as well, please? It makes very good since, doesn’t it?


  7. #7
    Research Shinobi Senior Member Tamur's Avatar
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    Default Re: Diplomats need a "get off my lawn!" option

    Quote Originally Posted by Doug-Thompson
    ... I moved armies into their zones of control, which was about as explicit a message as I could send. I also started moving diplomats toward them to bribe them. I don't know which threat worked, but they moved.
    Yes, I've noticed this as well! The Scythians were massing at the border of Macedonia/Paionia, and I simply sent four good-sized armies (one under the command of my 8-star faction leader) over there to stand toe-to-toe with them on the borderline. A turn later, they were gone.

    This may actually work consistently, I've had it happen several times. More experimenting needed.. ah, the rough life I lead

    As I replied in the Entrance Hall, though, this would be a superb addition to the diplomatic options - "Make Demand: Get Off My Lawn" coupled with "Accept or We Will Attack".
    Last edited by Tamur; 10-05-2004 at 23:18.
    "Die Wahrheit ruht in Gott / Uns bleibt das Forschen." Johann von Müller

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    Member Member Morindin's Avatar
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    Default Re: Diplomats need a "get off my lawn!" option

    Yes this is a feature I sorely miss from having played civ type games.

    The Numidians had about 3 stacks of troops camped around Byzantium doing NOTHING but sucking up my money. I got sick of them sitting there after 10 turns or so so destroyed them all. It would have been much simplier to have that diplomatic option. But hey, not like the AI would accept it going by the current trend of my game.

    Also the ability from civ type games to "Expel" non-military units from your territory would be good. Move an army onto a enemy diplomat and he gets expelled back to his nearest home city.

    Having enemy diplomats plaguing your territory bribing all your armies with very low chances to assassinate them is a real pain.
    Last edited by Morindin; 10-05-2004 at 23:47.
    Talk is cheap - Supply exceeds Demand.

  9. #9
    Member Member Praylak's Avatar
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    Default Re: Diplomats need a "get off my lawn!" option

    If they don't have military access then the AI should know that camping in someone elses backyard is not welcome. Whether this is intentional and meant as a hostile action or not I don't know but its a good question. ?

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    Member Member Thoros of Myr's Avatar
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    Default Re: Diplomats need a "get off my lawn!" option

    Yes, this is really annoying at times. When I was playing as Pontus I had an alliance with Armenia but no military access agreement and they sent over a medium sized army and just kept moving it back and forth between my cities for over 25 years and it annoyed the hell out of me, not to mention I had always to be watching them to make sure they didnt just up and attack me...I should be able to tell them to "get the hell out!"

  11. #11
    For TosaInu and the Org Senior Member The_Emperor's Avatar
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    Default Re: Diplomats need a "get off my lawn!" option

    Another tactic is to bribe them off... If the army is led by a faction member, chances are you'll have a new army!
    "Believe those who are seeking the truth; doubt those who find it."

  12. #12

    Default Re: Diplomats need a "get off my lawn!" option

    Quote Originally Posted by The_Emperor
    Another tactic is to bribe them off... If the army is led by a faction member, chances are you'll have a new army!
    Faction members don't have any consequences on having an army or not.
    It's simply that you can buy the units you can build yourself, and the ones you can't disperse.
    If violence didn't solve your problem... well, you just haven't been violent enough.

  13. #13
    For TosaInu and the Org Senior Member The_Emperor's Avatar
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    Default Re: Diplomats need a "get off my lawn!" option

    Quote Originally Posted by Akka
    Faction members don't have any consequences on having an army or not.
    It's simply that you can buy the units you can build yourself, and the ones you can't disperse.
    Yes but if you bribe an army with a captain it disperses anyway. Faction members tend to provide you with at least some benefit other than just dispersing the army.
    "Believe those who are seeking the truth; doubt those who find it."

  14. #14
    Member Member Thoros of Myr's Avatar
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    Default Re: Diplomats need a "get off my lawn!" option

    This offending Armenian army was lead by thier faction hier which I don't beleive can be bribed, I was also years away still from having assassins so I couldent take that route either.

  15. #15

    Default Re: Diplomats need a "get off my lawn!" option

    Quote Originally Posted by The_Emperor
    Yes but if you bribe an army with a captain it disperses anyway.
    Only if you can't build any of them. All the one that are available to your faction stay on the map under your control.
    If violence didn't solve your problem... well, you just haven't been violent enough.

  16. #16
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Diplomats need a "get off my lawn!" option

    I had an interesting thing happen to me last night. I have taken over Gaul and am currently allied with the Germans and neutral with the Britons. The Britons have not expanded beyond their starting provinces, though they were friendly with the Gauls and from the battle markers I can see they were in a long war with the Germans for a period of time. Recently, they marched a very large army led by a family member through German territory to Alessia (sp?) in NW Gaul. This town is my main German frontier town in that area and at the time it had a full garrison of 20 units, plus another half stack next to it. The Britons plopped their army down right next to this town. In the hopes of encouraging them to attack, I moved 3/4 of my forces away from this area towards the coast. Given that they were marchine across the territory of their former enemy and into mine with a large army and without permission, I assumed that they were there to attack. Instead, after I weakened my town they turned around and went home. I had another stack lurking a turn and a half south ready to pounce on them once they beseiged me, but I highly doubt the AI was smart enough to figure that out. Why did they retreat?


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