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Thread: Tips for building your cities.

  1. #1
    Member Member Haido's Avatar
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    Default Tips for building your cities.

    Well there's a lot of discussion on how trade work. I guess most of you know this. But if you take up your city manager screen and then pull up detailed city chart at the same time. Then choose the building you will build you will see how that building will come to effect your city.
    The shaded ones are attributtes that will come next turn and the blinking are losses that will come next turn. In Trade that might be due to blocked trade routes in land or sea.
    I want the Single Player Campaign available in MP

  2. #2
    Lord of the Kanto Senior Member ToranagaSama's Avatar
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    Default Re: Tips for building your cities.

    I hadn't notice this. If so, wonderful.
    Thanks.
    In Victory and Defeat there is much honor
    For valor is a gift And those who posses it
    Never know for certain They will have it
    When the next test comes....


    The next test is the MedMod 3.14; strive with honor.
    Graphics files and Text files
    Load Graphics 1st, Texts 2nd.

  3. #3
    Ashigaru Member Vlad Tzepes's Avatar
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    Default Re: Tips for building your cities.

    Quote Originally Posted by Haido
    The shaded ones are attributtes that will come next turn and the blinking are losses that will come next turn. In Trade that might be due to blocked trade routes in land or sea.
    Finally an explanation, thank you!
    "Whose motorcycle is this?", "It's a chopper, baby.", "Whose chopper is this?", "Zed's.", "Who's Zed?", "Zed's dead baby. Zed's dead." - Butch and Fabienne ride off into the sunset in Pulp Fiction.

  4. #4
    Member Member *Ringo*'s Avatar
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    Default Re: Tips for building your cities.

    The tutorial tips do also state this but if your anything like me you'd have turned them off way b4 getting around to that particular one. That woman's voice is far too annoying!!!



    *Ringo*
    Denuone Latine Loquebar?

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