Quote Originally Posted by Slaists
my suspicion is even stronger that the game was designed to run at default unit size: not larger. non-scalable bridges (units larger than default have high casualties just from crossing bridges due to falling off into rivers and drowning), city streets (plazas) and walls simply cannot host larger unit sizes in any adequate formation.

also, units on larger than the default size, get twisted doing simplest turns and sometimes remain that way even into combat...

on another note, it seems they have discarded the MTW feature which had larger unit sizes have higher cost and upkeep. now, it's all fixed (dumbed down) to the default size (a unit of hastati will cost you the same on the default and very huge setting). similarly, it seems, that also the retraining cost now is fixed regardless of how many soldiers you need to recruit to fill up the unit... IMHO, the MTW system made more sense in this case.


I'm against you there. To me I think it was excellent to have huge units the same price as small ones. This way I only have to wait 1 year for that unit instead of pumping out units every other year. Plus this way probably keeps the game more balanced for the poor A.I.