Quote Originally Posted by ChaosLord
As for the AI not attacking unless 1:1 I don't think that should be added. The only decent tactic the AI has strategically right now is a war of attrition. They gotta keep hitting your armies/weaking your forces. I've even sacrificed men/family members myself to do this. After losing Cirta I brought a merc army to assault the city, it was underpowered but allowed me to kill another 700 units, meaning next turn the city revolted back to my control.
The specific case for the 1:1 test is for a AI relief force attacking your siege army. AI relief force + AI garrison vs Player Siege force must equal 1:1 power unless siege is about over. Maybe a decreasing sliding scale the further along the siege is.

The problem I have is the garrison sallie being crushed when the relief force is so small. See my example for Rome above. Also not, I had no siege engines, my infantry was all Sacred Band, Slingers, Skirmishers. I was going to sit out 9 turns to siege Rome (and its big garrison) but was able to take it in 1 turn because a tiny relief force forced the garrison to sallie (and die).

I appreciate your reply. BTW - your revolt story. I had a case where the Carth town in spain was taken by Gaul assualt. I had succeeded in weakening them so bad they were immediately booted out of town. The rebels stayed Carth. I got 4 peasent and 8 free town militia with gold sword/shield/3 cheverons. Just silly.