The specific case for the 1:1 test is for a AI relief force attacking your siege army. AI relief force + AI garrison vs Player Siege force must equal 1:1 power unless siege is about over. Maybe a decreasing sliding scale the further along the siege is.Originally Posted by ChaosLord
The problem I have is the garrison sallie being crushed when the relief force is so small. See my example for Rome above. Also not, I had no siege engines, my infantry was all Sacred Band, Slingers, Skirmishers. I was going to sit out 9 turns to siege Rome (and its big garrison) but was able to take it in 1 turn because a tiny relief force forced the garrison to sallie (and die).
I appreciate your reply. BTW - your revolt story. I had a case where the Carth town in spain was taken by Gaul assualt. I had succeeded in weakening them so bad they were immediately booted out of town. The rebels stayed Carth. I got 4 peasent and 8 free town militia with gold sword/shield/3 cheverons. Just silly.
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