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  1. #1
    Member Member d6veteran's Avatar
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    Default Re: Activison guy in game forum

    Quote Originally Posted by Puzz3D
    The game is now more a test of how well you use the interface and handle an overwhelming number of tasks rather than your ability to apply proper tactics.
    Well you know we disagree on this one :)

    All the guys I play with (about 12-16) are pretty fond of the unit speeds (some like me have issues with the killing speed being too quick). Not a single person in my group considers the unit movement speeds to be too fast to make the game "overwhelming".

    When I first saw the animation speeds in the preview videos I was really afraid they would be too fast. I was even leary during my first hours playing ... but I got used them quickly and I really think they have improved the game.
    Jacta alea est!

  2. #2

    Default Re: Activison guy in game forum

    Quote Originally Posted by d6veteran
    Well you know we disagree on this one :)
    There is no way a person can coordinate things better given less time and more things to control. It can't be done. The only RTW MP games I had that came anywhere close to the unit coordination I can achieve in MTW were two historical battles that used huge units (which cut the figthing speed), 12 or13 units per side.

    Lag is a factor because it reduces control, and the only non-laggy battle I've had is a 3v3 with normal size units, but I still saw lots of units standing around doing nothing. Just the same it's been shown conclusively that the units are running unrealistically fast. The game does have a scale factor to it, and the running speeds are violating that scale.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  3. #3
    One Time TW Player .. Member baz's Avatar
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    Default Re: Activison guy in game forum

    To my knowledge i can only conclude that it is logical that a slower game speed would imply better army control, which in turn implys the ability to produce tactical methods that are more complex. I am sure this IS fact.

    I can understand that there is another factor present here. In that the speed can not be too slow because the element of surprise is then taken away. However, at present it is my opinion that this freshold is well below the current speed experienced in R:TW. Surprise was possible in all previous versions of TW, even if STW was a little slow for my liking (extra lag factor mainly though), so why change a formula that was proven?

    My answer is because the programmers simply do not have the multiplayer skill/experience of totalwar in general to realise this. D6 i respect your opinion, but i personally cannot see any logical reasoning for your argument here and that is why i feel it has taken the critisism that it has. This is a RTS game, and hence strategy should be paramount.

    Perhaps it is not your opinion that strategy is as important in this game?
    Last edited by baz; 10-16-2004 at 18:40.

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