I'm using Win98se an AMD xp2400+ (2.0 GHz) cpu, 256 MB RAM, ATI 9800 Pro 128 MB (Catalyst 4.6 driver) with all graphics settings on minimum and 1024x768 screen size, cable modem internet connection, and 3v3 RTW multiplayer with large units (54 cav, 60 and 80 inf = about 1500 men per army) was very laggy (there were fire arrows in this battle). In a 2v2 with large units, and no fire arrows it started out with some lag, and got progressively worse until it was basically unplayable for the last half of the battle. A 3v3 with normal size units (27 cav, 40 and 60 inf) and no fire arrows, played out with a little lag. In all these battles, I was seeing pretty much all sprite figures because I keep the camera well back and high up.
All 4 online battles that I played went to the end, and remained in sync as far as I could tell. Communication with other players during the battle confirmed that we were seeing the same units in the same positions near the end. The double and triple speed options worked with all players having to activate a higher speed for the game to go faster, but any player able to force a slower speed. I didn't check to see if any player can force a pause. I watched the replay of the 2v2 battle, and it replayed with much less lag than the original online battle, but the replay didn't follow the original battle. The replay was definitely out of sync with the original by the midpoint of the battle.
For me, there is a big difference in unit control between MTW and RTW. In MTW, you can do a lot with groups of units, moving your whole army as a group or moving several lines as groups, but in RTW the gameplay seems shifted to more individual control of units. The only line control I could use with confidence was redrawing the line every time I wanted to move it, and this entailed individually selecting the units in the line or selecting the group and ungrouping them before redrawing the line. I had some success with just clicking ahead of a set of selected but ungrouped units, but I often got unwanted rotations when doing this. All this fighting with the interface takes time that you don't have because units run so fast. There is a lot less feeling of control, and a lot more units standing around doing nothing than I am used to in MTW. If you try to get all 20 units doing something active in RTW, you will basically loose control of the battle. The RPS is quite strong, spears work and archers are very effective and very inexpensive. The overall morale level seemed quite adequate at 8333 denari (25k for 3v3). Many of the better untis are not affordable at 8k. You'll have to go to more money to afford more than one or two of them. There is no tax on units of the same type, and I don't think it's required because the RPS does seem to be strong.
If multiplayer performance could be improved so that battles with large units didn't lag so much as to be practically unplayable, that would be a very nice enhancement to the game. The units fight longer, and you can deploy a longer battleline with some depth to each unit.
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