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Thread: Lag: unit scale and graphic settings etc

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  1. #1
    Clan Takiyama Member Sp00n's Avatar
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    Jun 2001
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    Default Re: Lag: unit scale and graphic settings etc

    Quote

    "Let's face it, CA is dead set against slowing the game down, so better control is the only way to improve control, and lag is destructive of control because the mouse and camera movements overshoot when the lag is severe"


    We need to get some of these jokers to try and chase foot missiles down with cavalry they are barely catchable, I didnt know Maurice Green was rebreaking 100m records in Total War games these days.

    The speed missiles is absolutely silly.

    Sp00n
    Last edited by Sp00n; 10-07-2004 at 19:15.
    One enemy is too many a hundred friends too few.

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  2. #2
    Member Member d6veteran's Avatar
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    Sep 2004
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    Default Re: Lag: unit scale and graphic settings etc

    Once the missle troops start firing all goes to hell. Especially if they are using fire arrows. The fire arrows are great eye candy, but it would be nice if you could toggle them off for bigger battles.

    I'm going to try some games tonight with some friends and agree to not use fire arrows and see if that really does make a difference.
    Jacta alea est!

  3. #3

    Default Re: Lag: unit scale and graphic settings etc

    Well Spoon, I saw a post by a dev after my complaining about speed and he said, "We looked at speed and concluded it's not a problem.". You see my point about a new vision? They are seeing the game in a different way than in the past. At least, I don't think they can argue that lack of efficient army control and high lag are not important in the way they could say inability of cav to catch routing infantry isn't important.


    d6veteran,

    Not using fire arrows definitely helps, but so far I haven't been able to get a 3v3 with large units to really be playable even without fire arrows. That was something I was hoping would be playable without a lot of lag. That puts something like a total of 9000 men on the field.
    Last edited by Puzz3D; 10-07-2004 at 19:39.

    _________Designed to match Original STW gameplay.


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  4. #4

    Default Re: Lag: unit scale and graphic settings etc

    i got some horrible lag in a 1v1 with large/huge units... granted my processor is at the low end of the minumum requirements, but it's still above. there was snow though and i had eight arrow units, so with all that stuff in the air it got really bad, but not unplayable.

    i've noticed the same control frustration as yuuki has... i end up grouping units together by type and dragging out the lines and using the ghost shadow to see where they'll end up... i miss the old controls, but am getting used to the new.

    i've taken proactive steps to upgrade this old crate of a pc, and hope that will pay off...

    i wonder, it sounds like you guys all got decent setups, if the lag is coming from folks that don't have proper equipment like myself.

  5. #5
    Senior Member Senior Member ElmarkOFear's Avatar
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    Default Re: Lag: unit scale and graphic settings etc

    The host can force a pause by alt-tab-ing to the desktop. I found this out in my very first night online. The game froze, and then started back up with the host stating he had to alt-tab out for a few seconds. I am not sure if any of the joiners can do that as well and have no way of testing it. I am playing another game instead.
    I have seen the future of TW MP and it is XBox Live!

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