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Thread: Lag: unit scale and graphic settings etc

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  1. #9

    Default Re: Lag: unit scale and graphic settings etc

    Well Spoon, I saw a post by a dev after my complaining about speed and he said, "We looked at speed and concluded it's not a problem.". You see my point about a new vision? They are seeing the game in a different way than in the past. At least, I don't think they can argue that lack of efficient army control and high lag are not important in the way they could say inability of cav to catch routing infantry isn't important.


    d6veteran,

    Not using fire arrows definitely helps, but so far I haven't been able to get a 3v3 with large units to really be playable even without fire arrows. That was something I was hoping would be playable without a lot of lag. That puts something like a total of 9000 men on the field.
    Last edited by Puzz3D; 10-07-2004 at 19:39.

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