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Thread: Lag: unit scale and graphic settings etc

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  1. #1
    Fear is the Mind Killer Member cromwell's Avatar
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    Default Re: Lag: unit scale and graphic settings etc

    If I may add my 2cents to this topic, I have hosted a couple of 3v3 and they went without lag, according to FearHector and the others who participated. Mind you,I have a fast connection 4mb down and 800kb up, I think it's all in the upload if your hosting. but I'm guessing there. My Cpu is a 2200+ AMD with a gig of Ram, Vid card is a Nvidia 6800.
    The thing that bothers me the most, is the control of the units. It is way to individual and the group thing is highly aggravating. I usually group my archers together and move them around together as well. Now when I move them I'm lucky 2 of 3 units go where I ask them, so far every game has resulted in one of the units going off in some direction and me looking for them in the middle of a battle. It's much harder to control groups and units in RTW. The analogy I will use is, MTW felt like a sports car on a twisty road. RTW feels like a mushy,floating twenty year old cadillac on the twisting road. Your Clicking and grouping, and hoping like hell the units are going to do what you want. The speed issue would disappear if we just had better control of the units.
    Why is it we have to fight with CA and Activision about issues such as these. Any other industry where there are developers/engineers, and users of a product the user gives feedback to the developers and they work together until the user is happy. The user is the expert at running the product and knows what he needs to get the job done. The developers/engineers are the builders and tweakers usually helping the user get to the point of execution. Take car racing,motorcycle racing, military development, anything interactive between man and a machine/device of somesort. Game developers need to get the two way info flowing or there games will quickly die The gaming companies who listen and work with their users will go on to be successful. It's funny, anytime anyone in the community has played anyone from CA we have killed them with little or no trouble, ie: last Christmass when Magy,Amp and a couple others ran CA off the map. So who are the experts at using this software, and why is no one listening ?

    Cromwell
    I will not fear
    Fear is the mindkiller,
    Fear is the little death
    That brings total Oblivion
    I will permit my fear to pass
    Over me and through me
    And where it has gone
    I will turn the inner eye
    Nothing will be there
    Only I will remain.

  2. #2
    Clan Takiyama Member Sp00n's Avatar
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    Default Re: Lag: unit scale and graphic settings etc

    Nice post Cromwell read my recent post on the Activision Guy in the Forum thread similar thoughts as myself.

    MizuSp00n
    One enemy is too many a hundred friends too few.

    AggonySpoon, MizuSpoon, EuroSpoon, Linkspoon Li

  3. #3
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: Lag: unit scale and graphic settings etc

    I have hosted a couple of 3v3 and they went without lag, according to FearHector and the others who participated
    Was that on large unit settings?


    CBR

  4. #4

    Default Re: Lag: unit scale and graphic settings etc

    Quote Originally Posted by cromwell
    Any other industry where there are developers/engineers, and users of a product the user gives feedback to the developers and they work together until the user is happy. The user is the expert at running the product and knows what he needs to get the job done. The developers/engineers are the builders and tweakers usually helping the user get to the point of execution.
    Well, that's is not the situation here. I'm not going to go find the thread which is in the colosseum forum, but it was stated by a high level dev replying to criticism of the demo that "We make the game the way we like it, and hope that the players will like it." That's it, and that is why we have what we have for a game now. They got paid for developing the game, and we pay to play it.

    I wanted the game slowed down because I'm a bad player? Now look at all the people complaining about insufficient control. Are they all bad players?

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  5. #5
    Protecting the border fort Member Chimpyang's Avatar
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    Dec 2003
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    England
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    Default Re: Lag: unit scale and graphic settings etc

    Has anyone had the problem of having the game CTD (after patch) just after the loading screen fills with red and you'rwe about to be put into the battle? I haven't been able to get into a single MP game because of this.....

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