Let me update my previous post. I 'm now experiencing some lag now as well. I guess I was just lucky before, mostly playing other vets, who know not to bog down their systems or whatever. I think the lag is 90% graphics related and 10% net congestions. The 10%, we have always had and dealt with before, it's no big deal. Run a tracert see where the ms times are high and there u have your bottleneck. The graphics problem we didn't have in previous TW offerings. Up until now the units were sprite based and most graphic cards have no problem rendering them, even in big 4v4 games. Now we have 3d polygon models and sprites( when you pull back with camera or units are far away it switches to sprites again) Now weak vid cards will have problems rendering large amounts of 3dunits, plus add the sprites to that equation and people systems will lag. I think this is one of the reasons for desync happening all the time. There needs to be a video setting for multi, or a utility that can simulate large battles and recommend what settings your video cards should have in order to play multi. In other words turn down the eye candy, if u cannot support it.
Anyways I could be talking out my A$$, just a few random thoughts.
Later, Cromwell
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