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  1. #1
    PapaSmurf Senior Member Louis de la Ferte Ste Colombe's Avatar
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    Default Re: Lag: unit scale and graphic settings etc

    I have now played a few games....

    I must be lucky; I host 2v2 games with large units, between 5000 to 10 000 denarii per army, and neither I nor my fellow opponent and allies faced any significant lag. At those denarri level, not all armies are fully manned (ie, with 20 units)
    The only slow down is when I see flaming arrows. Also a lot of missile can be a problem (some slow down during a test with frobeastegg involving 20 archers units on each side ).
    3v3 seems to be run OK too, although I have not tried a 3v3 10k large setting yet.

    I got an Intel 3.0 Ghz, 1Gb RAM and a decent video card.

    Louis,
    [FF] Louis St Simurgh / The Simurgh



  2. #2
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: Lag: unit scale and graphic settings etc

    And whats a decent graphics card to be more precise?

    But you have a 3 ghz cpu and that might be whats needed to play without lag.


    CBR

  3. #3
    PapaSmurf Senior Member Louis de la Ferte Ste Colombe's Avatar
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    Default Re: Lag: unit scale and graphic settings etc

    Video card is a ATI X800 SE 128Mb. Not the best ATI available...

    The good and surprising news is that other players, with slightly older computers and slower CPU were also able to play the game without lag. I don't know on what Tempiic is playing, but she reported that it was going fine.

    My conclusion is that I am a good host

    Louis,
    [FF] Louis St Simurgh / The Simurgh



  4. #4
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: Lag: unit scale and graphic settings etc

    Well maybe host does need a good PC. I still like some info from CA but appears they have gone into hiding heh


    CBR

  5. #5

    Default Re: Lag: unit scale and graphic settings etc

    P4 2.4 Ghz
    Radeon 9800 pro
    1 gig DDR RAM
    512k broadband connection

    I get lag when arrows start flying; I played a 2v2 with medium sized armies not long ago and as soon as the player who has chosen Scythia started using his horse archers I started lagging. The same thing happened in other games I have played against archer heavy factions. In that missile test Louis mentioned things steadily declined with each volley of arrows until I was getting 1 FPS, if that. I couldn't even tell what was happening in the second half of the tests.

    Right now if you want to kill a frog online just pick Scythia. I can't counter cav archers and the arrows lag me, getting slightly worse with each volley.
    Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch.


  6. #6

    Default Re: Lag: unit scale and graphic settings etc

    Quote Originally Posted by frogbeastegg
    In that missile test Louis mentioned things steadily declined with each volley of arrows until I was getting 1 FPS, if that. I couldn't even tell what was happening in the second half of the tests.
    CBR and I had this same thing happen in a 2v2 with large units where he had a missle heavy army. The battle started out without lag. However, as CBR used his missles lag got worse and worse until it became unplayably slow.

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  7. #7
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: Lag: unit scale and graphic settings etc

    Krypta and I had a couple of 2v2 with large units and did fine (I was the host) Then we played against two RTK's (2v2 medium units and RTK was hosting)

    At first it was ok but the lag just got worse and worse. I was the first who had horrible lag but all ended up having something like 1/2-1 FPS. Dont think any of us used fire arrows but we all had a handful of archers each.


    CBR

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