After being a fan of the Total war series since Shogun, the thing i was looking forward too in RTW most was the new and improved diplomacy feature.
The new diplomacy features offer civ style negotiating. However after playing the game for a few days and using diplomacy i am very disappointed.
Sorry if these issues have been mentioned before.
Military Access - I am never able to get this, even after offering a ridiculous amount of money. Even when your ally is getting killed and you want to help its almost impossible to get it.
Allies - Can someone please explain to me what the benefit of being someones ally is? I just fail too see one. They will never declare war on your enemy, never help you, and never do anything for you. They backstab you most of the time which is very annoying. At the moment i just don't see any difference between being an Ally with someone and being neutral to someone.
Ceasfire - I can also never seem to get one of these even after defeating the enemies two full stack armies and offering a ridiculous amount of money. the only time you can seem to get one is when kicking the enemies ass, but why would you want one then?
Ideas: I would like to see more alliance options in place. for instance i think that defensive pacts and offensive pacts would be a good idea. For instance as Britain i could make a defensive alliance with Germania. This would mean if Gaul were to attack me or Germania each nation would have to declare war on Gaul or face the prospect of other nations thinking your un-trustworty and cancelling trade rights or alliances with you.
I also think that you could have defensive alliances with multiple nations. For instance if i had a defensive alliance with germania as britain i could invite gaul to join it, or start a completely different defensive alliance with gaul that does not include germania. This would make for multiple alliances in the game so you would have to think about who you attack due to who their defensive allies are.
Offensive alliances could also work in this way but instead of it coming in to play when attacked it will come in to play when you attack someone else. This would mean you could have a conquering partner to help you in your quests.
I would also like for allies to actually care about each other instead of at the moment not really giving a crap. for instance if they see you getting beaten upon they will actually try and help you, by maybe sending you money or putting men in your land to help you defend against attacks. in the current game i have only had one battle with my allies which i sent my army to help in their land.
I would also like to see a relationship system similar to that of Victoria: A empire under the sun and Europa Universals (sp?). This way we could see who is likely to declare war with us and therefore try and pay them money to make them like us better. The relationships could be affected by conquering too many nations, attacking too many nations, moving men in territory without military access and other things like this. I think that having this feature would improve the depth of the diplomacy in the game and give it more of a meaning, because at the moment i see it as a waste of denarii to train those diplomats.
Anyway these are just a few ideas i would like too see implemented i think they would make the game more interesting and more exciting.
what do ya think?![]()
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