Quote Originally Posted by Lemurmania
I would really like it if the diplomatic AI showed a little more situational awareness. I know that sort of thing is freakishly hard to program (the old how-the-heck-do-you-code-common-sense conundrum), but I'd like it all the same.
Civ3, although not perfect, managed to give the AI a decent amount of situational awareness. Enemy civs knew when they were stronger than you, and they knew when they were beat. And alliances meant something in Civ3. Creative Assembly could learn a thing or two from Firaxis about diplomacy IMO.