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  1. #1
    Member Member Ryttare's Avatar
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    Default Siege towers

    Was kinda stupid, curiosu if it have happened to anyone else.
    Felt like i was playing lemmings, they pushed up the tower, climbed through it, laid down the bridge and was about to climb over, when there is a small hole between the tower and the wall... So all my precious urban cohorts come crashing down and getting mooshed on the ground.... one after one, all of them, dead =D
    Im guessing bug?
    A Raven in heart, forever

  2. #2
    Fidei Defensor Member metatron's Avatar
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    Default Re: Siege towers

    Sounds like it. Maybe they should've pushed farther. ;)
    [War's] glory is all moonshine; even success most brilliant is over dead and mangled bodies, with the anguish and lamentations of distant families.
    — William Tecumseh Sherman


  3. #3
    robotica erotica Member Colovion's Avatar
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    Default Re: Siege towers

    That's embarrassing for the leader of that unit.

    "Yeah that should be far enough - LET"S GO!"
    robotica erotica

  4. #4
    Senior Member Senior Member Oaty's Avatar
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    Default Re: Siege towers

    Bug? Of course not.

    Watch what happens when you have a full tower get hit by a catpult, or better yet hit an enemies tower with a catapult.

    Towers are great when going against a large stone wall or an epic because the men have huge towers that al 160 me can flood out in 2 seconds.

    I do'nt mind the towers for regular stonewalls except for the fact fact that only so few get in the intitial rush that over half the unit is lost on ground level and when they engage they quit climbing. Because of that bug they need to make all towers the same. Another bug is once a unit starts fighting to the death on the wall they may never leave that status even if the whole enemy has been chased off the wall. An easier solution would be to make walls give plus 20 morale that way you can command them but once theyleave foot they can route
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
    Cry havoc and let slip the HOGS of war

  5. #5
    Senior Member Senior Member econ21's Avatar
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    Default Re: Siege towers

    I tried my first siege against a stone wall and was pleasantly surprised - so much more interesting than just using battering rams against a wooden one.

    My battering ram was set on fire before it got near the gate - are they always so useless?

    The tower was great - got my hastati onto the wall with no problem. Very slow, but sure (the enemy towers did not target that particular unit Watching some defending falxmen battle them on the wall was the best visuals yet. Luckily my archers on the ground had greatly thinned out the falxmen; the pila of the hastati also helped.

    I liked how the hastati from the siege tower silenced the invisible archers in the castle towers and opened the gate for my main army.

    A sapping point seemed very effective, but - due to the prolonged fire from castle towers - going in through that route seemed much more costly than using a siege tower to seize the gate.

    Anyone got any hints or other experiences on sieges?

  6. #6

    Default Re: Siege towers

    One thing that I think is completely stupid is that the smallest siege tower costs the exact same amount as the colossal iron-plated one!

    why is that? Makes it kind of pointless to build epic or large walls....the huge one should cost 3 times as much imo....

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