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Thread: Beseiging a tough enemy -attack & fade?

  1. #1
    Member Member hoom's Avatar
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    Default Beseiging a tough enemy -attack & fade?

    I'm currently beseiging an Egyptian city with a stack of 20 units in it & I've been having trouble dealing with the Egyptian forces in battle.
    I'm thinking of going into battle, killing some guys with dogs/archers, then withdraw & fight again next turn.
    If I withdraw, does that count as a loss? Will it break the seige?
    maybe those guys should be doing something more useful...

  2. #2

    Default Re: Beseiging a tough enemy -attack & fade?

    yes it will breack the siege.

  3. #3
    Member Member hoom's Avatar
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    Default Re: Beseiging a tough enemy -attack & fade?

    crap
    maybe those guys should be doing something more useful...

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    Senior Member Senior Member Oaty's Avatar
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    Default Re: Beseiging a tough enemy -attack & fade?

    Also make sure there is no coast to your back or you will lose your whole army because it looks at it as there is no retreat
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
    Cry havoc and let slip the HOGS of war

  5. #5
    Member Member Morindin's Avatar
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    Default Re: Beseiging a tough enemy -attack & fade?

    Just starve them out, assaulting such a force is suicide.
    I had a thracian city revolt with OVER 20 stacks of catapults, archers, falxmen, all sorts of powerful units. How the hell did the peasants organise all that military might under my chin?
    There was no way I assaulted that city, so I just besieged them. 5 turns later and their army had decreased dramatically due to the plague.
    Usually the city will get the plague and its units will be severly depleted - and the plague usually dissappears by the time you've taken the city.
    Talk is cheap - Supply exceeds Demand.

  6. #6

    Default Re: Beseiging a tough enemy -attack & fade?

    What really annoys me is how a "draw" when the defender sallies breaks the siege too

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    Member Member hoom's Avatar
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    Default Re: Beseiging a tough enemy -attack & fade?

    Oh man this game is d
    I just made an assault.
    Fafed around a smidgen on the walls but rushed in the infantry soon enough.
    Timer ran out with about 10secs before I would have killed the last egyptian & my whole 20unit stack has dissapeared!
    WTFH?!?!?!?!
    I lost max about 1/4 of the force & they were besieging so they still had heaps of movement.
    Seriously thinking of abandoning play till there is a proper patch
    maybe those guys should be doing something more useful...

  8. #8
    For TosaInu and the Org Senior Member The_Emperor's Avatar
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    Default Re: Beseiging a tough enemy -attack & fade?

    Ahh the good ole battle timer.

    I hate it. When playing a large city assault in one of my campaigns it took me forever to break the walls and fight my way to the plaza for the end brawl with all the enemies.

    As the enemy got surrounded the timer went down, and expired. Two Men still lived and it was a defeat!!

    I wish there was an option to turn the stupid thing off!
    "Believe those who are seeking the truth; doubt those who find it."

  9. #9
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: Beseiging a tough enemy -attack & fade?

    I couldnt find the thread where I read this so I thought I'd ask it here (in a thread about seiges). Phalanx units cant enter the towers on walls and presumably cant enter seige towers, climb ladders, or sap (and rightly so). So how do phalanx-building factions that dont build sword wielders of any type assault a city wall? As the Selucids, am I supposed to use lightly armoured archers or peltasts as an assault force for a city wall? This seems to be a serious flaw in gameplay.
    E Tenebris Lux
    Just one old soldiers opinion.
    We need MP games without the oversimplifications required for 'good' AI.

  10. #10
    Member Member Satyr's Avatar
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    Default Re: Beseiging a tough enemy -attack & fade?

    Peasants make fine and cheap sappers.

    There is a utility available at http://www.twcenter.net that will turn the battle timer off. If it is driving you nuts, do something about it, don't just whine.

  11. #11
    Senior Member Senior Member Oaty's Avatar
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    Default Re: Beseiging a tough enemy -attack & fade?

    Quote Originally Posted by SpencerH
    I couldnt find the thread where I read this so I thought I'd ask it here (in a thread about seiges). Phalanx units cant enter the towers on walls and presumably cant enter seige towers, climb ladders, or sap (and rightly so). So how do phalanx-building factions that dont build sword wielders of any type assault a city wall? As the Selucids, am I supposed to use lightly armoured archers or peltasts as an assault force for a city wall? This seems to be a serious flaw in gameplay.

    That is wrong. What they ca'nt do is perfom there phalanx and they will attack with swords and shields. Of course they seem to suck when fighting in this manner though. Now it could be you have to take them out of phalanx formation before commitiing the act but they can do this.
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
    Cry havoc and let slip the HOGS of war

  12. #12
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: Beseiging a tough enemy -attack & fade?

    Quote Originally Posted by oaty
    That is wrong. What they ca'nt do is perfom there phalanx and they will attack with swords and shields. Of course they seem to suck when fighting in this manner though. Now it could be you have to take them out of phalanx formation before commitiing the act but they can do this.
    Now I definitely need to find that thread since it was confirmed by a CA member that pikemen couldnt enter a tower on a stone wall.
    E Tenebris Lux
    Just one old soldiers opinion.
    We need MP games without the oversimplifications required for 'good' AI.

  13. #13
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: Beseiging a tough enemy -attack & fade?

    Found it. https://forums.totalwar.org/vb/showthread.php?t=36827

    Pikemen can climb seige towers but cant enter wall towers (hmmm?). In his last post, Hoof who was playing as the Selucids, made exactly the same point as I did.
    Last edited by SpencerH; 10-08-2004 at 16:58.
    E Tenebris Lux
    Just one old soldiers opinion.
    We need MP games without the oversimplifications required for 'good' AI.

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