
Originally Posted by
Del Arroyo
What slaughtering SHOULD do, it sounds like to me, is create a permanent happiness penalty, or culture penalty, or something like that, in the city that was exterminated-- even for new residents you truck in. That way there would be some balance to it.
And if you slaughter too many cities with no justification, your reputation and the loyalty of your people should take a hit. And regardless of justification, you should get a permanent penalty with populations of the same culture as the raped, which perhaps would wear off with time.
OR-- perhaps that penalty could be given to the specific character who carried out the dirty deed.
But seriously, while atrocities were somewhat more common back then, they DID have repurcussions. From what you all are saying there doesn't seem to be any modelling of these whatsoever.
..
I mean-- it makes sense that they will be scared of you. If the act was justifiable in some way, they may even respect you. But regular and wanton murder is going to turn people against you, at least in real life-- and a game where it doesn't is just plain unbalanced and boring.
DA
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