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Thread: Modding a useable Naval combat system?

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  1. #1
    Member Member Haido's Avatar
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    Default Modding a useable Naval combat system?

    Would it be so possible? After all we have the water already. Lets make some units that can "walk" upon it and battle it out.
    I want the Single Player Campaign available in MP

  2. #2
    Senior Member Senior Member Oaty's Avatar
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    Default Re: Modding a useable Naval combat system?

    Can I hire Jesus or moses as a mercanary?
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
    Cry havoc and let slip the HOGS of war

  3. #3
    Member Member hoom's Avatar
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    Default Re: Modding a useable Naval combat system?

    It looks to me like there nearly were naval battles in Rome, but they probably got delayed till the expansion for risk reduction I think.

    Other people will have examined the files much more closely than I but it looks to me like naval battles would work somewhere about halfway between floating giant elephants & mobile walls ('sailing the accountansea' )
    There's certainly lots of stuff in the stats that seems unlikely to be factored into the autocalc & you actually get a pre battle screen, so sticking a 'fight this battle on the battle map' button on it shouldn't be hard.
    maybe those guys should be doing something more useful...

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