It appears that non-phalanx anti-cav bonuses are not working. triarii, auxilia, etc do no better against cav than hastati and triarii. i've noticed this casually before, but i just did 10 runs, med difficulty, syrian flats (flat ground).
hastati v. long shield cav (average 27.4 hastati remaining)
auxilia v. long shield cav (average 22.8 auxilia remaining)
All I did was click on the enemy right at the start, and sit back and watch the fight. I dropped observations where a general died in the intiial charge, and the unit routed (for either side).
Did not use javelins so missile fire does not account for the difference.
I did, however, charge into the horses when they ran off to try to regroup for another charge. that was the only interference i made with the tests. (actually what I did was click BEYOND where the cav were regrouping to, then click on the cav after the inf regrouped. just clicking no the cav, the inf would just sit around doing nothing while the cav ran off to prepare for another charge)
aux have 2 more defense and 2 less atk than hastati. if rtw uses the same combat resolution system, trading def for atk is a near wash. Though atk will increase the time before the battle ends, and i believe also have a "snowball" effect as units die. that's my theory as to why the hastati are not only not doing worse, but are doing BETTER.
Perhpas the desert climate is bad for this test (aux are more heavliy armored), but if the cav bonuses were working (stat file says +4. i assume this is either to atk or def or both), then fatigue should not make a difference since these are fresh troops. They don't become winded until near the ned of the fight if at all.
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