I played 4 team battles with v1.1. I was never kicked off of GameSpy over the 4 hours I was there, so that seems better than the MTW foyer. I logged into the RTW foyer quite a few times during that 4 hours, and always got in right away. I was able to join and host battles. I was able to private message people. There can be a lot of confusion choosing sides since you have to select a roman numeral number and also click on a shield. The computer doesn't automatically put 3 players on each team in a 3v3. There are 6 teams choices available instead of 2, and no control of people jumping around to different teams while others are selecting their armies. There is only one money setting for all teams. Each team should have it's own money setting or else the money should be per player. Per player would eliminate handicapping, but you can't do now anyway.
I played a 3v3 large units, 3v3 normal units, 2v2 large units and a 3 player free for all with huge units. All the battles lagged badly except for the 3v3 with normal units. Normal units are very small in size. I don't think I had any desync problems in these battles, but the one replay I watched didn't playback correctly. I'm not sure how Creative Assembly expects players to know a battle went out of sync if it happens. In MTW, out of sync players are dropped from the battle. There isn't much point of playing it out battles that are out of sync.
I had some trouble with moving my whole army where I wanted it to go without unwanted rotation, but single unit control is good. You can move single units in any direction and maintain facing. You can rotate single or multiple units, but, if moving, the unit(s) stops and rotates immediately. There seems to be a memory of previous formation on multiple unit rotates. Grouped units seem to respond to move commands differently. It might be a bug.
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