I've investigated the possibility of changing the player's faction in the save game file, but could not get it to work. If we could change the player's faction then we could create a multiplayer campaign, e.g., I play a turn as Julii, send the save file to you and you change the faction to Brutii and play a turn etc.Originally Posted by Obex
I can identify where your current faction is held in the save file, and it is a simple thing to change this to another faction. When you load the file in RTW, it either hangs, or loads OK but is broken: faction is reported OK on the menu but not on the campaign map; you're put in the right map location for the faction but have no mouse cursor; trying to access settlement details results in a CTD etc.![]()
However, this assumes that the player's faction is not treated as a special case in the save game, and all the AI factions have the same type of info stored as the player's; if this is not true then a multiplayer campaign will never work - we would need CA to add support for it.
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