To your first point = Supply lines. Perhaps distance to your nearest settlement would dictate the losses you sustain from prolonged sieges? I also suggest an army can take "food points" sorta invest some money into an army before a siege, the more you invest the more food they brought and the longer they can last before starting to get hungry and deseased.
Second point = I love the timer, it helps gameplay but I dont think if it runs out you sohuld break off the siege. Perhaps cycle to night time by the time the timer runs out and have the attackers break off to make camp, unless they are in the town square, then the timer should be turned off.
On your last point, I agree wholeheartedly. When I built my first epic wall I was so excited to see a siege I basically begged my nearest enemy to attack me. When I saw those massive, steel coated siege towers I almost cried... Then a single sap point brought down the entire wall.I think epic and large stone walls should require larger sap points, which take 2 units to use, and everything be more expensive. As it stands now your 100% right, theres no point on having the larger walls.
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