Results 1 to 30 of 70

Thread: Squalor

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #5
    Research Fiend Technical Administrator Tetris Champion, Summer Games Champion, Snakeman Champion, Ms Pacman Champion therother's Avatar
    Join Date
    Feb 2004
    Location
    UK
    Posts
    2,640

    Default Re: A short investigation of squalor

    Quote Originally Posted by andrewt
    By 1%, do you mean 1% population growth bonus or 1% public order.
    Well, I'm not sure what you mean. Are you referring to this, "1% squalor increase equates to 300 extra men." By that I mean that you will get another squalor icon, which represents 5%, every 1500 men. But I'm about to expand on that massively, as it seems to be much more complex than that, so watch this space.

    Edit: Sorry, I have just got what you meant. I was so engrossed in what I was doing that I just missed what you were saying. I mean 1% public order.

    Quote Originally Posted by andrewt
    From my observations, squalor goes up faster the lower your base government building is. I'm not sure whether it's because later buildings have a fixed reduction in squalor or increases the population required to add another point of squalor. I'm currently leaning towards the latter.
    As am I.
    Last edited by therother; 10-09-2004 at 05:17.
    Nullius addictus iurare in verba magistri -- Quintus Horatius Flaccus

    History is a pack of lies about events that never happened told by people who weren't there -- George Santayana

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO