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Thread: Cavalry stopping their charge for no reason

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  1. #1
    robotica erotica Member Colovion's Avatar
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    May 2004
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    Default Re: Cavalry stopping their charge for no reason

    Yeah the pathfinding is sometimes terrible, and sometimes it's passable. I find that I'm having to tell my phalanx units to move behind the units I want them to attack and right at the crucial point telling tehm to attack that unit because otherwise they'll just sit about a foot away from the enemy, waving their shiny pointed bits and dancing a little jig
    robotica erotica

  2. #2
    Member Member Spartiate's Avatar
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    Jun 2004
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    Default Re: Cavalry stopping their charge for no reason

    That happened to my supposedly elite sacred band infantry in Romes central plaza.3 units just stood looking at 1 unit of Triarii cutting them to pieces.Then a unit of elephants i had sent for the square about 10 minutes before came storming in from the OTHER direction and flattened everyone.
    "Go tell the Spartans,stranger passing by that here,obedient to their laws we lie."

  3. #3
    Alienated Senior Member Member Red Harvest's Avatar
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    Jan 2003
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    Searching for the ORG's lost honor
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    Default Re: Cavalry stopping their charge for no reason

    They will also stop or fail to run if you grab a couple of them and doubleclick some point. I'm not sure why. Doesn't always happen, but it can really destroy a battle when you look around and realize one flank moved a few feet, then stopped...

    There is some wierd stuff with chasing skirmish units. There will be times when your units just stop like you described. Slower units like camel seem more prone to it. And even with skirmish off they slow down as the skirmishers circle.

    The plaza is the black hole of death. Units won't cross it without going through the center. Units won't disengage either. They just suck into the center.
    Rome Total War, it's not a game, it's a do-it-yourself project.

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